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App Store Piracy Losses Estimated At $459 Million

An anonymous reader passes along this quote from a report at 24/7 Wall St.: "There have been over 3 billion downloads since the inception of the App Store. Assuming the proportion of those that are paid apps falls in the middle of the Bernstein estimate, 17% or 510 million of these were paid applications. Based on our review of current information, paid applications have a piracy rate of around 75%. That supports the figure that for every paid download, there have been 3 pirated downloads. That puts the number of pirate downloads at 1.53 billion. If the average price of a paid application is $3, that is $4.59 billion dollars in losses split between Apple and the application developers. That is, of course, assuming that all of those pirates would have made purchases had the application not been available to them for free. This is almost certainly not the case. A fair estimate of the proportion of people who would have used the App Store if they did not use pirated applications is about 10%. This estimate yields about $459 million in lost revenue for Apple and application developers." A response posted at Mashable takes issue with some of the figures, particularly the 75% piracy rate. While such rates have been seen with game apps, it's unclear whether non-game apps suffer the same fate.

6 of 202 comments (clear)

  1. STFU about Apple for a moment by BadAnalogyGuy · · Score: 5, Insightful

    Look at the bigger picture. There are hundreds of thousands upon millions of smartphone users out there who want applications for their phones.

    Who is next to set up a viable store? Microsoft? Google? A carrier?

    Piracy is a minor problem. Monetizing users is the major problem. Can you interest users into buying your phone? What sales model can you use to get them to part with their money?

    Who cares about Apple? They are just another player.

  2. looking around by jonpublic · · Score: 5, Insightful

    Looking around I have yet to see a single friend of mine with pirated apps. I'm just saying.

  3. Re:How do you pirate? by DJRumpy · · Score: 4, Insightful

    That's exactly how it works. Unfortunately, the article makes a few (ok, a lot) of very bad assumptions (how many times can you use Assume and Estimate in a story?). They used a very popular app that 'phones home' as their yardstick, and then applied that yardstick to every app purchased in the store, all the way down to the dregs like the fart apps. Although copyright infringement on popular apps may indeed be that high, I find it very hard to give this credibility that every app in the store would have an 75% infringement rate.

    "Assuming the proportion of those that are paid falls in the middle of the Bernstein estimate"

    Do they even realize how ridiculous this sounds?

  4. Used once and thrown away by tepples · · Score: 4, Insightful

    The statistics in a lot of these stories are such that if a pirated app is used once and thrown away, it's been "used".

  5. "Losses" by Spad · · Score: 4, Insightful

    These losses from piracy are always talked about in terms of the damage they do to the economy, but I have to take issue with this; that money that isn't spent on pirated apps doesn't just vanish, it's still there to be spent on other things. Now, you might argue that maybe it won't be spent or will be spent on things that transfer money out of the economy (such as overseas businesses), but if you're spending money on the App store and don't live in the US then that's really the case anyway.

    If I pirate a $10 app, that's $10 I can spend on a CD or going to the cinema or getting a takeaway or whatever, it's not $10 that magically disappears from circulation.

  6. 10000 apps $3 each by SharpFang · · Score: 4, Insightful

    So if I download a torrent .zip of 10,000 paid apps, $3 each on the average, AppStore just lost $30,000 in sales?
    Like, I would purchase them all otherwise?

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