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AMD Delivers DX11 Graphics Solution For Under $100

Vigile points out yesterday's launch of "the new AMD Radeon HD 5670, the first graphics card to bring DirectX 11 support to the sub-$100 market and offer next-generation features to almost any budget. The Redwood part (as it was codenamed) is nearly 3.5x smaller in die size than the first DX11 GPUs from AMD while still offering support for DirectCompute 5.0, Eyefinity multi-monitor gaming and of course DX11 features (like tessellation) in upcoming Windows gaming titles. Unfortunately, performance on the card is not revolutionary even for the $99 graphics market, though power consumption has been noticeably lowered while keeping the card well cooled in a single-slot design."

3 of 133 comments (clear)

  1. Re:Why? by Lord+Crc · · Score: 5, Informative

    I don't get it. Yay, DX11. The biggest new features I could see about it were hardware tessellation and compute shaders.

    Compute shaders, or more generally GPGPU (via OpenCL as well as DX11) will open up a huge new market for GPUs. One midrange GPU can replace a small cluster of computers at a fraction of the cost. For example, using 2-3 GPUs in one box, people doing architectural visualization can get their results in minutes instead of days.

  2. Whats the point? by Shanrak · · Score: 4, Informative

    Toms Hardware's review here: http://www.tomshardware.com/reviews/radeon-hd-5670,2533.html TLDR: While it does support DX11, its not powerful enough to really do much with it, barely keeping 30 FPS at 1680x1050.

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    This post may or may not contain cancer causing materials.
    1. Re:Whats the point? by Anonymous Coward · · Score: 4, Informative

      I think your post is misleading. According to that article, the card gets 46FPS average on Call of Duty: Modern Warfare 2, on 1920x1200, highest settings -- and that's one of the more intensive games. I have no idea what numbers you're quoting.