AMD Delivers DX11 Graphics Solution For Under $100
Vigile points out yesterday's launch of "the new AMD Radeon HD 5670, the first graphics card to bring DirectX 11 support to the sub-$100 market and offer next-generation features to almost any budget. The Redwood part (as it was codenamed) is nearly 3.5x smaller in die size than the first DX11 GPUs from AMD while still offering support for DirectCompute 5.0, Eyefinity multi-monitor gaming and of course DX11 features (like tessellation) in upcoming Windows gaming titles. Unfortunately, performance on the card is not revolutionary even for the $99 graphics market, though power consumption has been noticeably lowered while keeping the card well cooled in a single-slot design."
I don't get it. Yay, DX11. The biggest new features I could see about it were hardware tessellation and compute shaders.
Compute shaders, or more generally GPGPU (via OpenCL as well as DX11) will open up a huge new market for GPUs. One midrange GPU can replace a small cluster of computers at a fraction of the cost. For example, using 2-3 GPUs in one box, people doing architectural visualization can get their results in minutes instead of days.