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Video Game Music Recognition Gets a Boost

kghapa writes to tell us that for the first time ever, video game music is getting a much higher level of recognition through inclusion in this year's Ivor Novello Awards in London. "With the growing recognition of the immense detail and complex music compositions that are dedicated to video games, it seemed only a matter of time until game music was given some rightful spotlight. As the huge success and popularity of the fully orchestrated 'Video Games Live' concert has proved, modern and even classic games of days past have truly awe-inspiring musical scores. This concert alone has sold up to half a million tickets and featured music from a wide variety of games and gaming eras, from World of Warcraft to Zelda."

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  1. Disappointing, overall by PopeRatzo · · Score: 4, Insightful

    I had high hopes for video game music, expecting it to be a perfect chance to break out of the conventions of mainstream movie music. It didn't work out that way, though.

    In fact, it seems that the music in most big games is even less likely to be very interesting today than it was a few years ago. It's like every top selling game out there sounds like the music was written by a bored John Williams, who even at his best, is pedestrian. Even worse is the trend toward just stringing together a bunch of pop and rock hits, just like in the movies.

    I see that a lot of the commenters above thought Final Fantasy schlag and Mario Brothers tunes are the height of game music quality. Nostalgia can be a good thing, but it's not a great recipe for interesting art. And with the current "retro" movement infecting contemporary games, I don't have high hopes for the future of the genre of game music.

    Even with the amount of creative energy going on in the Indie games world, the forces of corporate hegemony and consolidation are going to be just too strong. There's no reason to believe that the future of creativity in gaming is going to be much different than the future of movies: More big, bland blockbusters sucking all the air out of the room for creativity.

    --
    You are welcome on my lawn.
  2. Re:Game/Orchestral/Movie Scores are the new Classi by Lemmy+Caution · · Score: 4, Insightful

    In the meantime, those of us who have been following what serious music have been doing for the past 80 or so years don't really treat program music (including game or film soundtracks) very seriously. I mean, I appreciate them for what they are - I think Nobuo Uematsu does a great job, is a very capable composer, etc - but ultimately, it's schmaltzy, cliche-ridden, and sentimental. It sort of has to be to do its work: I don't blame it for being what it is.

    But the inferiority complex about it being "taken seriously" is really sad - it's still, generally, re-using classical music (high-romantic, to be specific) tropes from Wagner through Shostakovich, with an occasional nod to Holst thrown in. It's a hodge-podge of borrowed goods, and not done better than what came before. Videogame fans only get excited about it because they don't know very much about music.

    In any case, my favorite game music is Jonathon Colton's "Still Alive" for Portal - it's just the end-credit song, but it actually works so well with the black humor of the game, is so fresh and surprising - it stands out completely.