Blizzard Adds Timestamps To WoW Armory
Kharny writes "In a move that could cause serious privacy problems for players of World of Warcraft, Blizzard has added timestamps and an RSS feed to the game's online armory site. This new feature will mean that anyone can follow 'real-time' developments in a World of Warcraft character, which display the exact time and date, so that others can see that person's playing habits. Many players have already complained about the fact that there is no opt-out setting, and this opens very big possibilities for online stalking."
Situation: I am being "cyber-stalked".
Solution: Log off WOW.
Solution 2 (If you really need your MMORPG fix): Switch to a different character.
Why would a person knowing where you are in a fictional landscape ever be a problem anyway? Surely there's some kind of ignore button in WOW (correct me if I'm wrong, I only played the free trial before getting bored), so even if they knew where you were, they could... what?
I think there will be two SHOCKING REVELATIONS!
1) Most people play waaay more WoW than they admit
2) There's a lot of botting going on
There, you're shocked now. aren't you! Hello?
So you were ill enough to stay at home instead of working, but it didn't prevent you from playing 9 hours.
9:03 - Killed arthas ... ... ...
9:10 - Equip new pix
10:41 - Achieved
18:30 - logged out
Maybe now is the time to stop playing WoW and instead do something with your life. I've lost too many friends to the game known as World of Warcraft with too many of them turning down social interactions to instead go raiding with their groups. I had a room mate in college that played so much WoW that he ended up dropping out of school just so that he could continue to play WoW. His dad came to pick him up from our apartment at the time and he looked extremely disappointed. I will never forget the look on that mans face when he realised his son had become so addicted to a computer game that he was unable to complete any of his classes that semester.
I've never understood the draw and allure that WoW provides, and why people get addicted to the point that they drop out of schools. Maybe I am one of the few people that is lucky and doesn't require simulation from an online fake environment to further foster my own mind.
cat
Asked for comment, the involved parties responded "Wait, you thought that information was private before?"
-- 'The' Lord and Master Bitman On High, Master Of All
I mean this could work for stalking their character, but there is no tie between a character and the person behind it unless you choose to make one. This really doesn't change anything. If you reveal your name, address, etc to someone then sure they can use it to stalk you. However your WoW character doesn't reveal that. Just don't go telling random people on WoW who you are and there isn't a problem.
The only really annoying ones are badly designed battleground bots who just run around randomly, dragging down the whole groups' performance. It's a pity that they're so easy to make. Maybe Cataclysm's rated battleground will fix that.
I understand that that's the popular perception of WoW players... but you do realize it's about as accurate, and kind, as 'lazy niggers', right? That my guild (of 100ish people) has only 3 or 4 players who kinda fit the geeky shut-in mold, and the rest are normal men and women leading ordinary lives? My mother plays WoW, and she's nearly 60. I can list off 10 couples right off the top of my head in our guild. Some players are casual, some are hardcore raiders. It's all a matter of what percentage of someone's leisure time they choose to spend playing WoW.
Sitting on a couch watching TV is a less worthy pursuit, in my mind, than killing undead minions in WoW. But the stigma of watching TV is notably less.
There are a lot of things that are "already possible", that are made "easier". It is known as the difficulty of a problem. I don't want to build a terrorism strawman so here is another analogy: It is already possible to perform voting fraud without electronic voting machines. All you need to do is gather your closest 100,000 conspirators and rig the counting process. Introducing a centralized software that you conveniently and mostly undetectably can modify just makes it easier.
The fact is, making some things easier make things more probable and skews "cost - benefit" comparisons towards actually doing the thing. The example you use would require a WoW account and would be limited to a few people tops. The new changes can easily allow monitoring of tens of thousands of accounts from a single ip, with a few lines of Perl.
It takes a man to suffer ignorance and smile
Be yourself no matter what they say
People have killed themselves over virtual stalking / cyber bullying. At the very least WOW should allow opt-out and preferably the service should be opt-in and restricted to over 18s. It's simply irresponsible to lay bare people's online habits without giving them the choice not to disclose information that they may have reason to wish to hide.
See my signature, I believe that people finding me by interest is more important than privacy.
I believe the same, though I do not believe that either of us has the right to decide this for others. Blizzard has the right to publish this data, but is it right? I feel strongly that not providing opt-out is wrong, at least.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
I've never understood the draw and allure that WoW provides, and why people get addicted to the point that they drop out of schools.
It could be that people are unsatisfied with their real life and aren't well-equipped to manage it. I know for sure I learned more than I'm happy to admit about life management (setting goals, working towards them) from David Allen and his Getting Things Done. Maybe I'm not the only one who'd do well to read some of his thoughts?
In any case, In contrast to a poorly managed real life, WoW gives you some very clear goals ("kill monster(s)" and "fetch item(s)" are popular, I hear; they worked in Diablo II), and, if Diablo II is anything to go by, a reasonably straightforward and easy way of accomplishing those goals if you just put in enough time.
So you have "complex, ambiguous, unsuccessful" versus "simple, well-defined, successful". What do you think wins?
See also someone else's take on this question at http://www.pixelpoppers.com/2009/11/awesome-by-proxy-addicted-to-fake.html
"In a move that could cause mild to almost no privacy problems for users of Slashdot, Cowboy Neal has added timestamps and an RSS feed to the site's online forum site. This new feature will mean that anyone can follow 'real-time' posts for a Slashdot user, which display the exact time and date, so that others can see that person's posting habits. Absolutely no users have complained about the fact that there is no opt-out setting, and this opens very big possibilities for online stalking."
EMail: 0110001101100010010000000110001101110010 0110000101111010011011100110000101110010 0010111001100011011011110110
It's not surprising at all, actually. MMO subscriptions are per-month, not strictly metered use like they were in the days of Compuserve. The less you actually play, the better it is for the company-- you're drawing fewer resources, and extending the time it would take you to reach whatever milestone you set for quitting.
The problem with this is that there is no way for a user to opt-out.
Cancel your account. When they ask their little "Why are you leaving?" survey, tell them this was the reason. If everyone did that, I'm sure they would think about including an opt-out feature.
If canceling your account is out of the question, then you value playing the game more than game-privacy.
Then here's a message for management: Sick leave. What's common in US companies nowadays is "leave" or "paid time off", or whatever. It is used for both vacation and sick time, and in the US there's a whole lot less than a European would expect.
What it means is that every day you spend home sick is a day you don't spend up at the cabin in summer, or downhill skiing in the winter, or pitching in on a school project for your child, or whatever you might want to do when you're away from work and well.
If I'm hurting the company by coming in sick, then don't make me give up vacation time to help the company. Make provisions for me to get paid by doing what's best for the company.
"When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
Ok, I call B.S. Nice troll, but I don't believe in the few days since this came out that you've gotten _any_ requests from employers. Even if said employers were interested, and all knew that you could hypothetically offer this service, there's no way for them to match a WoW Armory Profile with a real name. You say, "it's trivial to correlate email to character info if you, for instance, raid with coworkers," but how precisely would go about doing that? I suppose you might get lucky and have some mention their toon's name in company email, but I have a feeling that would be a rare exception rather than the rule.
So, nice kharma whore. Stick with the truth next time?
No kidding. Firing someone based on this kind of "evidence" is just asking for a wrongful termination lawsuit.
Don't take life so seriously. No one makes it out alive.
Keep this in mind: If your employer knows you play WoW and you have EVER played during the work week start checking the job boards my friend. They won't bother to check if you were on vacation, they'll simply red flag you none the less. There is a frenzy brewing and anyone looking for an excuse to show you the door this is a great little tool for that.
You seem to know very little about the actual management process. Just as an FYI:
1) Terminations are either at will (meaning no reason is required and unemployment is paid without challenge) or heavily documented. This might contribute a data point to the 'case' made against you, but unless the boss can prove they told you to STOP (followed up by multiple counseling sessions, action plans, and the like), then the RSS feed isn't going to actually count for much.
2) If you're worried about an at will employer terminating you over WoW, you can stop. By definition they can do so without stating a reason at all. They could have done so yesterday, the day before that, and the day before that - but they didn't. So why worry?
3) If you're worried that this might contribute to a case against you, remember that every employee generates a wide array of 'good' reasons to fire them on a daily basis. If an employer wanted to chalk them up under a generic 'quantity and quality of work' umbrella they could readily march you down the death trail until either you wise up and quit or the size of the stack means you get fired. You surf the web to much, you miss deadlines (or would if your workload were increased), you make mistakes, you make coworkers uncomfortable, you're just not fitting in - the list goes on and on. So long as they counsel you and document all the things they did to try valiantly to salvage their poor worker, they will eventually get what they want. In the end, only the cost-benefit saves an employee like this. Contrast how painful this process is for the manager, including re-hiring and training costs, with just letting the employee slide one more day.