Virtual Currency Becomes Real In South Korea
garylian writes "Massively is reporting that the South Korean Supreme Court has stated that virtual currency is the equivalent of real-world money. For those of you who might not be drawing the link, the core there is that selling in-game currency for real money is essentially just an exchange of currency and perfectly legal in South Korea. This could have sweeping implications for RMT operations the world over, not to mention free-to-play games and... well, online games in general. The official story is available online from JoongAng Daily."
It's lucrative for the government to say that. After all, now they can add tax between exchanges, in top of the service costs too.
So we can sue Linden Labs for currency manipulation cause... oh wait the US does that all the time so I guess it's legal?
It all starts at 0
I wonder if this will make the value of the South Korean Won drop. Because it would almost make it possible to print money. Of course I guess you'd just need to value different game's currencies differently and then have published exchange rates. Its interesting.
Assuming the South Korean currency is not backed something solid (like gold), then their currency is just as virtual as online virtual currency -- it has no actual intrinsic value.
Do daemons dream of electric sleep()?
I can go to a bank in South Korea and exchange my WoW gold for Won? No? Then how about EvE's ISK? No?
Why could that be? Maybe because the issuers of that "currency" are companies, not countries, and no country on this planet backs it with its real economy? And "forging" it is about as trivial as changing a few lines in a database because no game company follows banking standards concerning security (not to mention auditing)? And let's not talk about Blizzard or CCP letting those printing presses roll whenever they feel like without any oversight from any kind of national bank.
In short, the whole deal is BS squared.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
So in a game such as EQ (the only MMO I've played) you could kill people (on pvp servers) and take their gold. Clearly this is part of the game, but is it something you could be arrested for now?
You're marked as "funny", but I think it's a valid question. If I play a game of basketball with someone, and steal their wallet, that's a crime. How's that different than MMORPG gold theft; because the rules say stealing is okay? Then how is that different from a casino, where "skill" or luck allows either one party to take the money from the other party? Sounds like gambling to me, which is illegal in SK.
Money is virtual ALREADY. Arguably, money was virtual at its inception but since we moved from gold (tangible) to debt (intangible) money is now virtual.
Furthermore, most the worlds money is exchanged as numbers (now being done with computers) so even the representative objects (cash/coin) have only been a niche player.
Banks don't print money, they practically type a cheat code and the government just gives them a higher number to work with (which is many times higher than the actual virtual amount they are given - see fractional lending.)
Democracies have a weakness: complexity.
The more complex the more removed from the public the issue is for them to manage their employees (public servants.) Like a boss who is clueless about the jobs his workers perform; it just doesn't work out as well in the long term... Power by obscurity primarily using complexity; or one could think of it as security by obscurity. It actually works; obscure something enough and you deter the curious people; unlike computer security, 1 person "getting in" does not cause much change (if any) most of the time (because its not a computer system and it does not behave like one even if the concepts apply to both.)
The solution is to simplify the law... using mostly lawyers elected to office? I know... Seriously, we don't need most the complexity its why judges and juries exist to interpret using "common sense" if we try to program everything explicitly for fear of the judicial branch and the public might think we end up with what we have today (see jury nullification and think about why it exists to counter this mentality of undermining of freedom.)
Democracy Now! - uncensored, anti-establishment news
Article is horribly misrepresenting the Korean supreme court ruling.
It claimed such an exchange was not criminal.
It did not:
-Create any kind of exchange between virtual/real currencies.
-Create any kind of obligation on gaming companies to be accountable to player's virtual bank accounts.
-Negate the EULAs of the majority of games which state RMT is a violation of your use of their services and will result in your account being banned from their servers.
In other words, Bliz can continue to cancel your WOW account, they just can't arrest you. In Korea.
-.-
You can get 15 minutes of fame, but you can go down in history for infamy.
You forgot to add
WHERE playernickname = 'mynickname'
in both sql statements.
It would suck if everyone else also would be Really Rich wouldn't it?
Also, real banks would use Oracle, not sql server as the database.
Hey don't blame me, IANAB
Exactly. This verdict has no implications whatsoever for anyone outside South Korea, since online gaming is never classed as gambling in any other country I know. It's just a case of an editor on Massively not actually reading the article, jumping to ridiculous conclusions, and the /. jumps the bandwagon.