Failed Games That Damaged Or Killed Their Companies
An anonymous reader writes "Develop has an excellent piece up profiling a bunch of average to awful titles that flopped so hard they harmed or sunk their studio or publisher. The list includes Haze, Enter The Matrix, Hellgate: London, Daikatana, Tabula Rasa, and — of course — Duke Nukem Forever. 'Daikatana was finally released in June 2000, over two and a half years late. Gamers weren't convinced the wait was worth it. A buggy game with sidekicks (touted as an innovation) who more often caused you hindrance than helped ... achieved an average rating of 53. By this time, Eidos is believed to have invested over $25 million in the studio. And they called it a day. Eidos closed the Dallas Ion Storm office in 2001.'"
This is just what we needed around here!
Another chance to moan about Duke Nukem Forever!
Hopefully someone bought rights to the title so we can continue to write about DNF. We need more server space dedicated to DNF writing! It's always just around the corner.
...but the game cartridges did make a nice little hill in Arizona.
I have always been partial to Superman 64.
But then again I like to poke needles through my eyeballs, too.
The Empire Strikes Back for the Atari 2600 wasn't bad, for a 2600 game.
I have yet to find a game based on a movie that hasn't sucked.
ET For the Atari 2600?
There was no trilogy. Please refrain from spreading such lies. Thank you.
Circumcision is child abuse.
Vampire:tM:B Release Date: November 16, 2004
World of Warcraft Release Date: November 23, 2004
The game was released with only a week to live.
I am the richest astronaut ever to win the superbowl.
Yahoo?