Benchmarks of Debian GNU/kFreeBSD vs. GNU/Linux
An anonymous reader writes "The Debian Squeeze release is going to be accompanied by a first-rate kFreeBSD port and now early benchmarks of this port have started coming out using daily install images. The Debian GNU/kFreeBSD project is marrying the FreeBSD kernel with a GNU userland and glibc while making most of the Debian repository packages available for kfreebsd-i386 and kfreebsd-amd64. The first Debian GNU/kFreeBSD benchmarks compare the performance of it to Debian GNU/Linux with the 2.6.30 kernel while the rest of the packages are the same. Results are shown for both i386 and x86_64 flavors. Debian GNU/kFreeBSD may be running well, but it has a lot of catching up to do in terms of speed against Linux."
I am TheRaven on Soylent News
While they're really the only group that does a lot of linux benchmarking, I'd put a *large* grain of salt in their results.
They have no problem blindly accepting something like this without investigating why it is so much faster and seeing if there's a problem with their testing.
Your hair look like poop, Bob! - Wanker.
I don't use BSD, I just wanted to see if the "BSD is dying" troll still posted. It has been years, eh?
It does also seem to me that the FreeBSDk thing is meant to make certain features available to developers, maybe be more reliable, and "faster, faster" isn't being sold as part of the bill of goods. Yet, the talk returns to speed, speed, speed.
But what do I know... I work as a nurse. Although... I DO love a fast computer.
As a long time debian user who also has to work with freebsd sometimes I don't get it. Why use freebsd with GNU apps, when you can just run freebsd? And why freebsd and not lets say, openbsd or netbsd? What is the advantage in using the freebsd-kernel instead of the linux-kernel? I have access to every linux app when I use freebsd and to be honest, if I knew my way around bsd as I do under debian I would probably switch. But I am missing the improvement for Debian here. Can someone please clear this up for me a bit?
64-bit data structures can take up more space in the L1/L2/L3 caches which may cause code to run somewhat slower.
As others have said, 64-bit programs take more memory to run. There's nothing inherently faster about 64-bit registers and operations unless you're dealing with integers that get that big (which in most everyday programs, they don't). What makes 64-bit faster isn't just "more bits", but optimizations. 32-bit code is typically compiled for the lowest common denominator: i386. However, x86-64 CPU's are guaranteed to be at least i686 compatible (you're also guaranteed up to a certain level of SSE compatibility and such). In that regard, it's the code optimization that we can rely on and not "more bits" (which due to extra memory usage, will typically make things SLOWER, not faster) to make things faster.
However, not every app or test really benefits that much from i686 optimizations. For those that don't, and don't deal in larger numbers (AND that don't use so much memory that a 64-bit chip is needed to address it), 32-bit processors will typically be faster.
As to stability, x86-64 is well past the "new" stage. The specification is 10 years old and processors based on it 7 years old - Linux support was almost immediate. Just how long does it take for you to consider it not bleeding edge anymore? :)
"People who think they know everything are very annoying to those of us who do."-Mark Twain
On most architectures, 64-bit code is slower. Pointers are bigger, which means you need more memory bandwidth to load them and you use more cache holding them. On x86-64, the situation is confused by the fact that 64-bit means 'using Long mode,' as well as 'using 64-bit pointers'.
Long mode gives you 64-bit registers (so you can store 64-bit values in a single register, rather than spread across two, doubling the number of 64-bit values you can store in registers), more registers, and a few other benefits like removing the 'must use EAX as the target' restriction on a lot of instructions (reducing the number of register-register moves, and decreasing instruction cache usage as a side effect). 64-bit pointers use more memory bandwidth and data cache.
For best performance on x86-64, you want pointers to remain 32 bits, but still run in Long mode. The OS should make sure that everything is mapped below the 4GB line for the process. As far as I am aware, no operating systems actually support this mode of operation. Without that, for any process using less than 4GB of address space, you have some advantages and some disadvantages when running in 64-bit mode. Whether the advantages outweigh the disadvantages, or vice versa, depends on the code.
I am TheRaven on Soylent News
The speed difference is a few percent. For most people, that's not noticeable. My kernel CPU usage stays well below 10% most of the time, even when the CPU is busy, so even a 50% difference in kernel performance wouldn't be particularly important. Much less important, for example, than things like ZFS, DTrace, a decent kernel sound system, and so on.
I am TheRaven on Soylent News
You missed out on the fact that there are more registers on 64 bit than the famously register starved 32 bit x86. More places to put things can't hurt even if your not dealing in 64 bit values.
The problem with 64 bit is that a lot of code is still hand tuned to the maximum possible performance on 32 bit arches and in at least a couple of the cases listed in the benchmarks I wouldn't be shocked if there was some hand done assembler involved. I have also noticed GCC has some performance tweaks that work around the lack of registers on 32 bit that also tend to get enabled in 64 bit..
> Because every 64-Bit CPU I've ever used always had more than twice as much L2 cache as 32-bit Systems.
I am glad I am using 64 bits CPUs to run my 32 bits OSes then ;-)
Well unless somehow, the "twice as much" doesn't get used with 32 bits OSes running...
What do you think ?
Everything I write is lies, read between the lines.
But on x86, you are only guaranteed 4 *real* general purpose registers. x86_64 increases this number. With a good compiler, the register allocator would use all of these, and you would have much fewer loads from main memory, which can take on the order of 75+ cpu cycles on a cache miss, or 5+ cycles on a cache hit.
I fear the Y2038 bug
No, not necessary.
It's not because your CPU is running a 64bits OS that suddenly every data format has to be replaced with one using 64bit integers.
It's not because your CPU is running a 32bits OS that you aren't allowed to manipulate anything bigger 32bits.
The OS bittage has almost no impact on what data format can be used. Only how fast those format will be processed, and how many memory can easily be addressed in a straight-forward way.
A 256 x 256 bitmap, RGBA, with 8bits per channel, will always take the same amount of memory wherever the OS is running 32bits or 64bits code. Only with a 64bits OS it will be much more easy to store more than 3GiB worth of textures.
And even a 32bits OS can manipulate 1024bit data structures like crypto key (only a little bit slower, because the CPU internally won't be able to do 64bit operations).
Also most OSes are LLP64 or LP64, meaning that the default "int" still is 32bits. Thus code recompiled in 64bits will tend to approximately use the same amount of data as original code in 32bits.
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
I can see a really good usage case for this.
You're a sysadmin, and you're running Debian almost exclusively. You have a large number of automation scripts that you use to do your job (security updates, auditing, provisioning, general maintenance, etc). All of them are expecting to run on Debian, because all you run is Debian. So you, as a sysadmin, decide you want to use ZFS somewhere.
You have a few options:
1) Run Solaris
2) Run some derivative of BSD (FreeBSD, OpenBSD, NetBSD, etc)
3) Run Debian w/ ZFS in Fuse
4) Run Debian kFreeBSD
Options 1 and 2 will most likely require you to tweak or rewrite a lot of your scripts. I shouldn't need to explain why option 3 is a bad idea. Since you're working with Debian userland, going with option 4 seems like it would be the path of least resistance. Seems pretty useful.