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Disney Releases 3D Texture Mapper Source Code

dsavi writes "Ptex, Walt Disney Animation Studio's cutting-edge 3D texture mapping library which was first used on nearly every surface in the 2008 animated feature Bolt, was released under the BSD license on Friday. Quoting the announcement on monophyl.com: 'We expect to follow Ptex with other open source projects that we hope the community will find beneficial. We will soon be launching a new Walt Disney Animation Studios Technology page under disneyanimation.com. It will include links to our open source projects as will as a library of recent publications.' This looks good for open source 3D graphics."

3 of 83 comments (clear)

  1. Re:Didn't see that one coming.... by bored_engineer · · Score: 2, Informative

    This isn't a new sort of thing for Disney. Disney were (are?) the main developers behind the Panda3d game engine.

  2. Build failures and fixes by Seriman · · Score: 2, Informative

    You might need to include limits.h in PtexCache.cpp and various combinations of stdio.h, stdlib.h, and string.h in the tests for it to build.

  3. Re:Didn't see that one coming.... by suso · · Score: 2, Informative

    Disney has always held tight controls over their IP,

    This is a major understatement. Disney is the reason why Copyright has been extended for so long. I mean its nicknamed the Mickey Mouse Copyright act for a reason.