Disney Releases 3D Texture Mapper Source Code
dsavi writes "Ptex, Walt Disney Animation Studio's cutting-edge 3D texture mapping library which was first used on nearly every surface in the 2008 animated feature Bolt, was released under the BSD license on Friday. Quoting the announcement on monophyl.com: 'We expect to follow Ptex with other open source projects that we hope
the community will find beneficial. We will soon be launching a new
Walt Disney Animation Studios Technology page under
disneyanimation.com. It will include links to our open source
projects as will as a library of recent publications.' This looks good for open source 3D graphics."
This isn't a new sort of thing for Disney. Disney were (are?) the main developers behind the Panda3d game engine.
You might need to include limits.h in PtexCache.cpp and various combinations of stdio.h, stdlib.h, and string.h in the tests for it to build.
Disney has always held tight controls over their IP,
This is a major understatement. Disney is the reason why Copyright has been extended for so long. I mean its nicknamed the Mickey Mouse Copyright act for a reason.