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Why the Uncanny Valley Doesn't Really Matter

malachiorion writes "Are humanoid bots and CGI characters still crawling their way out of the Uncanny Valley? Maybe, but maybe it doesn't matter. Here's a cold, hard look at a popular robotics theory that might have no legs to stand on, android or otherwise. It's everything that seems wrong and irrelevant about the Uncanny Valley that I wasn't able to fit into this month's Popular Mechanics cover story on social bots."

20 of 214 comments (clear)

  1. yeah, but why humanoid robots in the first place? by markhahn · · Score: 3, Interesting

    I think it's weird that some people have a fascination with humanoid robots in the first place. seems like most Japanese robot efforts (at least those that make the press here) are in that vein. sure, there's a golden place in the future for replicants and sex slaves, but to me those seem like fairly narrow niches. if I'm designing robots with the goal of getting useful stuff done, I certainly wouldn't start with a humanoid layout, with all respect to evolution ;)

    I admit it, all the Japanese robot coverage I see is either kawai-oriented or thinly-veiled sex-slave oriented (or both). no doubt that only reflects my taste in paper an online media...

    there's no Uncanny Valley for Roombas.

  2. Dogs hate cats. Dolphins hate sharks. by CorporateSuit · · Score: 3, Interesting

    Many biologists think that dog attack cats and dolphins attack sharks for the reason that the latter of each pairing is too similar to the former of each, that the former might draw the comfort of familiarity until the revulsion of what appears to be an abomination of one's own species at closer inspection -- an "Uncanny Valley in the wild" so to speak. Are dogs and cats friendly once they've become acquainted? Oftentimes. Are sharks and dolphins friendly after becoming acquained in a controlled environment? I'll leave that as an experiment up to the user.

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    1. Re:Dogs hate cats. Dolphins hate sharks. by mewsenews · · Score: 5, Funny

      Are sharks and dolphins friendly after becoming acquained in a controlled environment? I'll leave that as an experiment up to the user.

      you owe me 11 replacement dolphins

    2. Re:Dogs hate cats. Dolphins hate sharks. by Rhacman · · Score: 4, Insightful

      I thought dogs just generally chased, attacked, and ate just about anything i.e. squirrels, rabbits, cars, postal employees, spherical objects, non-spherical objects, dirt, rocks... As for sharks, I'm under the impression that their perception of the world can be classified by "to be eaten" and "to be ignored" wheras dolphins are simply reacting to their presence on the former list. That said, I could be swayed if some sources were provided.

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    3. Re:Dogs hate cats. Dolphins hate sharks. by Arancaytar · · Score: 4, Funny

      Careful. Dolphins are highly intelligent and sharks are death with fins. If they *do* become friendly, you're looking at Deep Blue Sea.

      (Though the opportunity of Samuel L Jackson being tired of these motherfucking sharks and dolphins on this motherfucking marine biology lab is too good to pass up.)

  3. Well, it certainly _CAN_ matter. by bmajik · · Score: 4, Interesting

    TFA says that
    - it may be more nuanced than people originally thought [i.e. the "absolute level of human-likeness" may not be the problem, but mismatched levels [great skin, awful eyes don't go together and are jarring]
    - may have gender bias
    - seems to depend on you viewing something remotely in 2d vs interacting with something real in the same room [the latter didn't seem to engender the same creepyness in those tested]

    Since I don't live in japan nor do I visit robotics labs, I don't have much occasion to interact with near-humanoid robots. So my UV experiences are limited to movies and video games.

    I remember seeing the Final Fantasy: Spirits Within movie in the theater and just minutes into the movie I was convinced I was looking at real humans. Or rather, there was nothing in the film that made me dissociate with the characters; they were as "real" to me as watching actors. I kept trying to "zoom out" of the movie/picture and try to critically evaluate the job they did rendering the characters, but I kept defaulting to treating them as humans and getting sucked back into the movie. Mission accomplished on their part, i guess.

    I think the UV effect is definitely apparent in 2D matter -- as a fan of anime I am more inclined to "accept" characters that are absolutely impossible.. both physically and emotionally.. but which do not attempt to persuade me they are more than they are. Yet when video game makers get something slightly wrong it _is_ a jarring experience. I've seen video game cutscenes where there are clearly a lot of polygons and textures and art time involved...but something just seems off and instead of you being wowed [or ideally, _not wowed_] you are left feeling disappointed. You know everyone worked hard to try and make the scene but they absolutely did not pull it off.. and the game experience is worse as a result. Mistakes that land your artwork into the "UV" category turn people into videogame/art critics instead of people enjoying an interactive experience.

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  4. Avatar was a step out of uncanny valley by rolfwind · · Score: 3, Interesting

    It was the first virtual world which I could see as real, which I didn't have to pretend otherwise because all previous efforts has give-aways that it was fake. It looked goood (and if you sat through the credits, the masses of names hint towards the work needed to make this so) and that's why it's so successful and a breakthrough, imo.

    1. Re:Avatar was a step out of uncanny valley by interkin3tic · · Score: 3, Insightful

      I don't think Avatar applies in this case because only the aliens were CG. All the significant shots of humans were flesh-and-blood people.

      And I think importantly the aliens were far enough from humans that the uncanny valley wasn't triggered. Their eyes were semi human, but were different enough that they looked cute, not wierdly almost human. Their skin was blue, so there wasn't any "Something isn't quite right with their skin...OMG THEY'RE DISEASED" response from your brain.

      The movements and expressions looked natural because if I've heard correctly, those were basically real movements and expressions, not artificially made. If there were humans who were CGed in Avatar, I'm guessing they required far, far more work and money than the alien sequences.

      Maybe if there were a real pandorean and they were to see it, they'd be creeped out as hell by the CG aliens.

      Basically, I think Avatar cheated out of the uncanny valley, or at least got off on a technicality.

      I remember in the matrix there were a few CG shots of people. There was a reason they were wearing sunglasses at night while kung fu fighting, it wasn't just to try to look cool or make me think of the song, it was also so they wouldn't have to spend a lot of money making the eyes look right.

  5. when lewis and clark by circletimessquare · · Score: 4, Insightful

    went on their famous expedition, there was a black guy in their group, york

    http://en.wikipedia.org/wiki/York_(explorer)

    the native americans would stand in slack jaw amazement at york, as if he were possessed of magic. they never saw a black man before. york would further dumbfound them by taking out and reinserting his false teeth

    meanwhile, consider the cantina scene in star wars: aliens of extreme forms, and humans mingling in with them as if no big deal

    both the cantina scene and york's experience are the truth: our amazement at first is profound and very real at seeing new ethnicities/ life forms. but it also wears off very quick

    we can get used to interacting with anything. the uncanny valley is real, but its also very temporary

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    1. Re:when lewis and clark by Itninja · · Score: 3, Insightful

      Reminds me of a story my English teacher told the class in high school. He is 6'6" tall and spent some time in China after college. He told us that, even though there were other Anglos here and there, everywhere he went there would eventually be a crowd surrounding him and gawking at his height. I imagine it was the same phenomenon he are speaking of: unfamiliarity adds either novelty or revulsion....but once something is familiar it is (eventually) accepted.

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    2. Re:when lewis and clark by 93,000 · · Score: 4, Funny

      I'm a normal American of Scandinavian descent, and I speak perfect Klingon. I randomly walk up to people in the mall and start speaking it.

      Their minds are so blown by how perfect my Klingon is that they pretty much always grab their children and walk away really, really fast.

  6. Re:yeah, but why humanoid robots in the first plac by Scrameustache · · Score: 3, Insightful

    I think it's weird that some people have a fascination with humanoid robots in the first place.

    Everything we have is designed to work with our humanoid bodies, so if we want to make a device that interfaces with those things, it will work better if it shares the humanoid design.

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  7. Author missing the point? by PylonHead · · Score: 4, Insightful

    Wasn't impressed with the article.

    He calls the Uncanny Valley "a groundless thought experiment", when it's really a simple description of a phenomenon that I (and presumably many other people) have experienced.

    He goes on to say that people aren't frightened by humanoid robots. My experience with the uncanny has never frightened me. It's more of a vague repulsion and an emotional disinterest.

    He then goes on to talk about a series of robots that aren't nearly human-like enough to trigger the uncanny valley phenomenon. Honestly the phenomenon seems much more relevant to the computer graphics world than it does to robotics at this moment in time.

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  8. Uncanny valley exists, and does matter, so there. by ElectricTurtle · · Score: 3, Informative

    What I said in the Popular Mechanics comments:

    Apparently in all his research on the Uncanny Valley the author missed or ignored the oft-remarked reason why the phenomenon *is* important: robots are expensive, and if people don't like them in their *first* impression, it's not worth the cost. 'Social' robots are not going to be seen in homes first, that's too expensive. The first market for social robots will be in some form of customer relations where replacing hourly employees makes business sense, but NOT if that means customers leave for whoever still has real people.

    So yes, people can adapt to robots, duh, we're rational animals. However, if somebody is expecting a person, they get a robot, *and* they feel uncomfortable about it, even for a few minutes, that might be enough of a catalyst to consciously OR unconsciously cause them to look for services not provided by robots, ultimately damaging the company that bought the robot to fill the role.

    Also, you allude to studies that show that the uncanny valley may not be 'real' for women but may be so for men. After all, Mori himself was male, maybe he what he thought applied to everybody only applied to his male experience. That doesn't mean the uncanny valley doesn't exist, it just means it isn't within the parameters originally believed to be understood. Basically by citing the study, you admit that it has been scientifically shown to exist, just in a more limited sense. Hardly discrediting.

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  9. Re:yeah, but why humanoid robots in the first plac by mcgrew · · Score: 4, Informative

    Asimov's robots were nearly all humaniform, and the reason is simple and explained in the stories -- we have a lot of tools that have been designed to fit human hands and feet and eyes and ears. Wheeled robots can't cope with stairs, so legs are the logical choice (although it could be said that three or four might be better than two). Lets see your Roomba clean the stairs! Now, had you a humaniform robot you would have no need for a roomba, as the humaniform robot could operate your existing Hoover, as well as your dishwasher, lawnmower, etc.

    At least one Asimov robot wasn't humaniform. The short story "Sally" had vehicles outfitted with positronic brains.

  10. evolved communication protocols by khallow · · Score: 4, Insightful

    I think a key problem here is simply that humanity has evolved elaborate behaviors and telltales for communication even without intent. For example, in a store there are distinct differences in the behavior of someone looking for something versus someone walking purposefully to a destination. Irritation is easily transmitted. What this means is that for the typical human, there are limits to how well they can deceive another human. I think that's one of the causes of the uncanny valley. If you're in the valley, then the behavioral cues either cannot be interpreted or even worse are merely a skin that can be readily changed.

    Violations of these behaviors and evolved protocols can really upset us. For example, a scene in Terminator II shows the evil robot of the movie (which can take anyone's form that it kills) has earlier (unknown to the audience) taken over the form of a woman talking on the phone to her son. The audience senses something is wrong, the dog is barking hectically outside and the woman is trying suspiciously to milk the son for information on his location. She gets the name of the dog wrong. It's only then that we know she's the killer robot. Right after the call ends, we find the robot also killed the husband of the woman while casually talking on the phone. Think about that. Someone who can chat on the phone without even a trace of emotion or extertion while killing a person at the same time. Bladerunner explores this to great extent (the opening scene is a great example). Silence of the Lambs is in part about a hideous serial killer who shows no remorse and reveals of himself only what he wishes.

    We are scared of people who can lie and kill without the deed showing in their behavior and that fear is readily milked in many movies about murderous robots and calm psychopaths. I believe this is part of the uncanny valley. We've evolved over time to share a common nonverbal system of communication. Anything which can exploit this system, be it beings that don't look quite right or can deceive us completely and effortlessly, triggers a warning in us.

  11. Re:yeah, but why humanoid robots in the first plac by hitmark · · Score: 3, Insightful

    i would not recommend building any kind of cannon into a robot designed to serve us, just in case...

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  12. Re:yeah, but why humanoid robots in the first plac by jollyreaper · · Score: 3, Insightful

    Everything we have is designed to work with our humanoid bodies, so if we want to make a device that interfaces with those things, it will work better if it shares the humanoid design.

    To an extent. A humanoid form for domestic robots would seem useful but we see that a roomba does a pretty good job and it's nothing more than a flat disc. If you look at conversion kits to turn standard human-operated trucks into remote vehicles, they're admirably utilitarian with a set of stereoscoptic cameras mounted where a human head would go but with simple servo-operated levers for controlling the gas and brake and a neat little set of rubber gears for gripping and turning the steering wheel.

    If we were to ever invent a general-purpose robot, one capable of doing many tasks, it might settle on a human form. Right now our robots tend to be more designed for the purpose. A roomba whirls around the room but does not lift furniture, does not have an attachment for getting between the cushions, etc. An automatic car wash is basically robotic and looks nothing like a human while doing the same work. They're usually worse at it than a human but all you'd need to fix that deficiency is mount some cameras so they can really see the job they're doing and have an articulated pressure washer and scrubber arm to get at the dirt that's not coming off. Computer vision systems are getting to the point where they really could identify clean and dirty with cars off the street. Previous example of computer vision system were like the ones the potato chip companies use to sort bad spuds and they check the incoming potatoes against a known list of acceptable potato colors.

    There's a whole field of biomimicry that seeks to borrow nature's solutions for various engineering problems. While nature can develop some very interesting techniques, it's important to remember that the process is not guided and also has to work with the materials at hand. The common example given is wing-flapping flight. It's not very efficient but modifying limbs to flapping surfaces is about the best you can do. Same goes for terrestrial locomotion. Wheels are awesome but there's only one axle we've ever found in nature and it's on a microscopic organism. Anything bigger than that is pushing itself around with limbs.

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  13. Yup, he ALMOST got it by SmallFurryCreature · · Score: 4, Insightful

    He only briefly mentions the Polar Express movie that had a really big uncanny valley problem.

    If you have seen the movie, you know what it is, it looks at once so real and at the same time is a Bugs Bunny cartoon. The two just don't match.

    There is a reason movies like Madagascar, Wall-E, Up etc despite being drop dead gorgous use clear cartoony looks ESPECIALLY for their characters. And while it is acceptable for the plane in Madagascar 2 to bounce like cartoon plane because it is clear that no matter how accurately it is rendered it is NOT a real aircraft. But the train in Polar Express DOES look real and real trains do not behave like that.

    It is the superman problem. Spiderman can swing from wall to wall because it slightly makes sense, sense enough perhaps. Superman being able to lift an Island doesn't. Stopping a train. That has nothing to do with strength anymore, but with conversion of energy. He may be strong enough, but we know the ground isn't.

    The uncanny valley is NOT something not looking right, but us knowing that the real thing looks or behaves different. It is why walking is SO hard to do in any animation. Most animation showing walking has a problem with slipping, it looks immidiatly wrong to us.

    A robot, and no robot so far looks anything like a real human, just doesn't look real enough to trigger the feeling that it is wrong.

    The uncanny valley is not restricted to animation or future robots. Ordinary humans got it as well, watch someone with a glass eye or scarring that is not obvious anymore but still large. Burn victim with a lot of corrective surgery whose face is close but at the same time a million miles removed. A burn victim with just a huge nasty scar might be shocking, but that is soon passed, but that face that is almost normal but isn't, that gets the constant stares.

    The uncanny valley is not a theory or a measurement, it is simply the observation that people accept a :) as a face but a 99% realistic rendering is instantly picked as fake NOT for missing a pixel but because the eyes are at an unnatural angle.

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  14. Wall-E anyone? by Areyoukiddingme · · Score: 3, Interesting

    I think the phenomenon labeled Uncanny Valley is perfectly valid and perfectly irrelevant. At least, as long as it's framed solely in terms of appearance. It's trivially easy for people to relate to Wall-E. It doesn't matter in the slightest that he looks only very vaguely cubically humanoid. He could be, in the great Disney test of yesteryear, an animated flour sack. As long as he appears to express emotions, the machine instantly becomes "he" to us. (Or she, depending on the mannerisms.) A walking talking RealDoll will still be a creepy failure as long as it doesn't move right. A box with treads will succeed, as long as it can act human (or possibly canine).

    In desktop computers, it's the software that's inadequate, as every attempt at game AI demonstrates. In robots, there are still a few things that are inadequate in the hardware, but truly it's still the software. Roombas have zero personality.

    Slashdot carried the story about the little robot let loose in Central Park a while back. It was nothing but a bump and go car with a flag on it and a sign saying "help me get to point X" and people actually did help it. Now consider what would have happened if it had been a Wall-E bot. I'd bet money that if a little robot hunched down, tapped his manipulator tips together, tipped his cameras into a configuration vaguely reminiscent of a worried expression and shuffled his treads, and held up a sign asking for help to reach point X that someone would have literally stopped what they were doing, taken his hand, and led him the entire way there.

    It's the personality, stupid. (To coin a phrase...)