Game Distribution Platforms Becoming Annoyingly Common
The Escapist's Shamus Young recently posted an article complaining about the proliferation of distribution platforms and social networks for video games. None of the companies who make these are "quite sure how games will be sold and played ten years from now," he writes, "but they all know they want to be the ones running the community or selling the titles." Young continues,
"Remember how these systems usually work: The program sets itself up to run when Windows starts, and it must be running if you want to play the game. If you follow this scheme to its logical conclusion, you'll see that the system tray of every gaming PC would eventually end up clogged with loaders, patchers, helpers, and monitors. Every publisher would have a program for serving up content, connecting players, managing digital licenses, performing patches, and (most importantly) selling stuff. Some people don't mind having 'just one more' program running in the background. But what happens when you have programs from Valve, Stardock, Activision, 2k Games, Take-Two, Codemasters, Microsoft, Eidos, and Ubisoft? Sure, you could disable them. But then when you fire the thing up to play a game, it will want to spend fifteen minutes patching itself and the game before it will let you in. And imagine how fun it would be juggling accounts for all of them."
Actually for once EA is doing it correctly. You have 4 ways to buy their games (that I know of):
1) Physical product from store
2) Steam (where you get the goodness of Steam services and social aspects)
3) Direct2Drive
4) EA's own store and download manager
You can buy your game from any place you prefer. If you buy from other places, you won't get EA's own download manager or things. That's how it should - buyer can choose the platform he prefers. For me that is (unsurprisingly) Steam.
I'm sure not all people like the social gaming aspects of Steam and other platforms, but I do enjoy them. It's easy to play with friends or chat in-game (good with multiplayer games). But for those who don't like them, they can be turned off. I never buy from physical stores anymore, it's a lot more convenient to buy from Steam and almost instantly get to play it. I always keep wishing I could do the same with my PS3 or 360, but they usually only have the smaller games in their stores and I have to order the "real" games via post.
Good example of social aspects in Steam is also that via MW2 I've got many interesting players on my friend list so that theres always someone to play with, but they don't bother me if I'm not playing. It's more fun to play with the people you somewhat, even if very vaguely know.
But i can still pay the games i bought for a NES or Mega Drive. I think the PS2 is the last console before the new generation where patches, firmware upgrades and whatnot became the norm.
I have no problem with not being able to play the games i bought now in 10 years or so, but perhaps they shouldn't be priced as such then. Games now cost the same as 20 years ago, yet they don't have the same lifespan.
One of the reasons I quit PC gaming.
I own a Nintendo, Super Nintendo and tons of games I loved when I was a kid. I still play with my Nintendo and Super Nintendo, which still work almost 25 years later. When the systems eventually don't work anymore, I have Emulators and ROMs for all my games that let me play the games on my laptop and PS3 (with Linux installed on it). Let me know in 20 years how all those Steam games are working and what you can play them on. Should be interesting.
The biggest sinner of all is rockstar games.
...
... but the fucking punchline is that this fucker also installs SecuROM.
..and no. Steam users are not off the hook. With the steam version you get all that, and also a Steam dependency!
Consider the PC release of GTA4. If you purchased the retail copy then it requires Games For Windows Live and Rockstar Social Club/b>
With that said.. I like Steam. Of the the nice things about steam is that they disclose the existence of any other DRM (besides Steamworks) prior to purchase. Steamworks is the least obnoxious of all the mainsteam DRM's out there, and you get a good bit of added value (unlimited downloads, no digging around for CD keys and the like..) for the trouble of dealing with it.
"His name was James Damore."
The tons of "abandonware" games out there attest to this reality. For commercial apps as well, there should be "end-of-life" terms right at the time of purchase, and put into the EULA. At a minimum, access to binaries and some sort of new-users-enabling license after the product is no longer sold. Ideally, the source should become accessible, under some sort of license, after a number of years, to allow updates etc. Smaller publishers would perhaps include an agreement to open-source it after a certain amount in sales. Source to the community features, system applets, and servers need to be included for some products. Basically the EULA agreements, as contracts, have to be reviewed to include rights for users too, not just publishers, or they should be refused. Shall we shart demanding user-sponsored lawyers to rewrite publishers EULA contracts before certain user groups recommend the products "fair EULA terms" ?
Build your own energy sources from scratch. http://otherpower.com/
I enjoy buying everything second-hand because I want the game industry (as it exists today) to collapse. Unless the developer releases source code for older games, I don't give a rat's ass about them. Most of these people just want to install malware on my PC to make my disks wear out.
I still buy new games from id Software. They are the only ones who treat customers with a shred of respect.
I learned this the hard way recently... I bought a few games because they were cheaper from other services, and was disappointed that the entire process wasn't as seamless as Steam is. Poor download times, odd licensing, and misbehaving system tray icons eventually forced me to re-purchase all my games from Steam just so I wouldn't have to deal with it. And I'm glad I did.
One of the things I like about Steam is that, without any effort on my part, my games follow me. If I log into any computer in the world with the steam client, my games are there, ready to download and play. That's DRM I can live with.