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Future Ubisoft Games To Require Constant Internet Access

Following up on our discussion yesterday of annoying game distribution platforms, Ubisoft has announced the details of their Online Services Platform, which they will use to distribute and administer future PC game releases. The platform will require internet access in order to play installed games, saved games will be stored remotely, and the game you're playing will even pause and try to reconnect if your connection is lost during play. Quoting Rock, Paper, Shotgun: "This seems like such a bizarre, bewildering backward step. Of course we haven't experienced it yet, but based on Ubi’s own description of the system so many concerns arise. Yes, certainly, most people have the internet all the time on their PCs. But not all people. So already a percentage of the audience is lost. Then comes those who own gaming laptops, who now will not be able to play games on trains, buses, in the park, or anywhere they may not be able to find a WiFi connection (something that’s rarely free in the UK, of course – fancy paying the £10/hour in the airport to play your Ubisoft game?). Then there's the day your internet is down, and the engineers can’t come out to fix it until tomorrow. No game for you. Or any of the dozens of other situations when the internet is not available to a player. But further, there are people who do not wish to let a publisher know their private gaming habits. People who do not wish to report in to a company they’ve no affiliation with, nor accountability to, whenever they play a game they’ve legally bought. People who don’t want their save data stored remotely. This new system renders all customers beholden to Ubisoft in perpetuity whenever they buy their games."

22 of 497 comments (clear)

  1. But why? by avm · · Score: 5, Insightful

    How can this even remotely be considered a good idea? I do understand the burning desire for customer dependency, demographic information and all that, but seriously...I'd be very irritated if I were in a tricky spot, my network dropped briefly, and the game responded in such a fashion. Probably irritated enough to return it, if I hadn't been aware of the issue beforehand.

    1. Re:But why? by c-reus · · Score: 5, Insightful

      I guess someone thought it would be an effective way to prevent piracy

    2. Re:But why? by fuzzyfuzzyfungus · · Score: 5, Insightful

      Ho ho ho! "Return"? Silly consumer, "returns" are for "products" that you "buy" not "content" that you "licence" subject to onerous terms of use.

    3. Re:But why? by Anonymous Coward · · Score: 5, Insightful

      And then someone cracks and patches this in three... two... one... and yet again the legitimate customers are the ones who get screwed.

    4. Re:But why? by ultranova · · Score: 4, Insightful

      If important parts of the game are handled by the server, that's a nontrivial task.

      It's also a nontrivial expense to run that server.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    5. Re:But why? by ultranova · · Score: 4, Insightful

      But this is a trend even in Xbox360 games. The new Mass Effect 2 does this. in order to even play the game you have to register with easports.com (in game they link to your xbox live account info) and it sends a lot of info there as you play. Plus the game has turned from a great cinematic experience to a "you have to buy all this crap" in order to have the good gear fest.

      Except for the pirates, who've not only had the game available for days, but have the DLC packs too.

      Sometimes I think that game publishers are trying to self-destruct.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    6. Re:But why? by Eudial · · Score: 5, Insightful

      I guess someone thought it would be an effective way to prevent piracy

      Once you've started a legitimate copy of a game, what process do they figure will turn the copy into an illegitimate one during gameplay?

      --
      GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
  2. As I said in the last thread. by GuyFawkes · · Score: 5, Insightful

    Pirated games are simply superior.

    Pirated games treat me like admin of my own computer.

    Legitimate game do not.

    I really do not need any other reason to refuse to use anything but pirated games.

    It is MY hardware, not ubisoft / Ea / etc

    --
    http://slashdot.org/~GuyFawkes/journal
    1. Re:As I said in the last thread. by BeardsmoreA · · Score: 5, Insightful

      It. Is. My. Software. Once. It. Is. On. My. Computer.
      If you do not want it to become my software, do not sell it to me. You may maintain copyrights over it, but the bits are mine. Let me use them.

    2. Re:As I said in the last thread. by GuyFawkes · · Score: 5, Insightful

      _____EXACTLY_____

      Praise the spaghetti monster that someone actually gets it.

      I have purchased the odd game, ***AFTER*** a good crack game out for it, that allowed me to install it and play it and still be admin of my own computersputnik.

      There are no games out there for an "admin" of my mind set to buy, there is only stuff that I cannot differentiate from malware / trojan infested crap.

      --
      http://slashdot.org/~GuyFawkes/journal
    3. Re:As I said in the last thread. by Jackie_Chan_Fan · · Score: 5, Insightful

      Pay to be treated like a criminal

      OR

      Become a criminal to be treated like a human being.

      What a fucking world we live in.

  3. Wow... by fuzzyfuzzyfungus · · Score: 5, Insightful

    It's as though somebody managed to take everything that sucks about cloud computing and combine it with everything that sucks about local client computing.

    All of the high system requirements and per-machine installation(and probably a dozen background processes and some kernel-mode driver that breaks your DVD drive) of a local application, combined with all the vendor lock-in, violation of First Sale, and high connectivity requirements and costs of a cloud app. Good work, guys.

    I suggest a slogan. "Ubisoft: We make single-player games that require more internet access than Gmail, for fuck's sake."

  4. Not going to happen by Spad · · Score: 5, Insightful

    This is either stupidity or an intentionally over the top "announcement" designed to soften people up so that when they release the actual platform people are relieved that it only phones home every hour instead of continuously.

    Very few people are going to accept requiring 24/7 connectivity to play their games; given the number of times a day that I lose connection to Steam for a couple of minutes for whatever reason, if it had a system like this I'd never be able to play any of my games without interruption. And God help you if you're playing a multiplayer game and you lose connection to Ubisoft but not to the server you're playing on; forget blaming lag, you can just blame the fact that your game was paused for 30 seconds while it re-established a connection to Ubi.

    Oh and we're sorry we deleted all your save games, but these things happen and the agreement you signed means we don't have any responsibility to protect your data while it's sitting on our servers. Again, Steam has it right here with their cloud settings, you *sync* the information with the local machine, you don't store it all remotely.

    1. Re:Not going to happen by drinkypoo · · Score: 4, Insightful

      Steam does not have it right. I cannot restore a backup and play it without an internet connection. If steam goes away, and either I have not already downloaded the patches they promise to make available, or those patches are never made available, I cannot play my games. I will have to warez them. So why not just do that in the first place, and avoid the whole potential for a problem?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  5. This is why people crack games they own by rebelwarlock · · Score: 5, Insightful

    I'm not the first to say this, and I certainly won't be the last, but this sort of copy protection nonsense is just another reason I'll be cracking games that I've paid for. Services constantly running on your computer are not acceptable. Punishing people who give you money because not everyone who plays your game gives you money is not acceptable. It's not as though there will ever be a magical, uncrackable copy protection system. Furthermore, this will push some people who would have actually bought the game to download a pirated version instead.

  6. Which is better, cracked or bought? by michelcolman · · Score: 4, Insightful

    Let's see...

    Legally bought: can only play it at home or wherever I manage to find a free and reliable internet connection that does not suck (which is a minority of them)
    Cracked: can play it at home, in the backseat of a car, on the bus, on the train, on the plane, in the park, at the airport, ANYWHERE.

    And the best part is that the cracked version is free! Why waste money on an inferior product, then?
    The only downside is that the cracked version is only released about a week after the official version.

  7. Cloud Gaming? by starbugs · · Score: 5, Insightful

    A while ago I decided that I'll switch to PC only gaming.
    This was for one reason: I will always be able to play the games I own.

    Consoles break, hardware can become irreplaceable, chips can burn out, backup batteries die, ROMs have questionable copyright.
    But PC's will be forever.
    I can even play some older games on QEMU right now. In 50 years I will be able to play today's games on an emulated system with an emulated GPU & CPU.

    Many (if not most) of today's games have the multi-player component as a critical part of game-play. Playing them on a non-networked computer would be virtually pointless. The benefit of this setup is that I could go to an internet cafe, a friends house or work and start up a game, while being in exactly the same place in the game as at home. But haven't some games had that ability for many years?

    Either way, without stand-alone gameplay - I'm not interested. I want to make sure that someday (in the far future) I will be able to play the games I play today with my great-grand-kids, instead of receiving a message like "Sorry, Can't connect to server", "ipv9 not supported", or "Gameplay not available, server offline since 2011".

  8. Re:Blame piracy by Vitani · · Score: 5, Insightful

    "If any service is stopped, we will create a patch for the game so that the core game play will not be affected."

    If Ubisoft can create an "offline" patch, then so can crackers, and I'll bet they do a better job of it too.

  9. Innocent Bystanders by whisper_jeff · · Score: 5, Insightful

    Yet another example of a company attempting to make life difficult for pirates but managing only to annoy and inconvenience legitimate users. People who actually buy the game are going to be faced with restrictions that will, at some point, hinder their ability to use the copy of the game they legally bought while pirates will find a way to crack the system in less than a week and will then be able to use their ill-gotten goods the way they want.

    I understand major media companies consider piracy to be a major problem. I understand we're not likely to ever change that opinion. But. It would be nice if they got everything in perspective and realized that they should not hinder legitimate customers in their war against pirates. All that will do is either drive those legitimate customers away or, worse, turn them in to pirates.

  10. Re:Blame piracy by vlm · · Score: 4, Insightful

    Or, if 80-90% of your potential customers are willing to expend the effort of piracy rather than purchase your product

    Because the pirated version is BETTER because it doesn't have all the copy protection in the way of the game experience. Gaming is getting pretty weird psychologically, one minute you're having a blast playing something scientifically designed to be fun because you paid money and the game designers love you, next minute you're suffering through copy protection because the game designers hate the folks whom pay them money. Makes you wonder about the average non-pirate gamers sex life (if any)

    perhaps your product is overpriced. You may not feel it is. You may feel entitled to greater pay for your work. The market cares not.

    The stereotypical $1000 video card gamer doesn't care about the game price. Looking at the economics of it, I don't think price is why pirates pirate. Now cellphone gamers, they have a reasonable economic reason to pirate because cell phones are cheap. I've never pirated a game that doesn't have copy protection / CD checks / printed manual questions / etc.

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
  11. Re:Blame piracy by TheRaven64 · · Score: 5, Insightful

    I think the rampant PC game piracy (almost 80-90%) can be blamed for this somewhat.

    No, the idea that piracy matters is to blame for this. Caring about piracy is bad business. Two things matter when designing a good business plan:

    • People who will buy your product.
    • People who might buy your product.

    The entire purpose of your sales and marketing strategy is to move people from the second category into the first. Some pirates are in a third category: people who definitely won't buy your product. Any money spent on this market segment is wasted. If they won't buy your product whatever you do, then it doesn't matter if they pirate it or just go without. It's frustrating, but that's an emotional issue and basing corporate decisions on emotions is rarely a good idea.

    Some of the pirates are in the category of people who might buy your product. How do you turn them into people who will buy your product? There are several ways, but making your product worse, and making it comparatively worse than the pirated version, are not on the list. And yet, for some reason, they are the two strategies that most people involved in The War on Piracy seem to be choosing. Oddly enough, they are having about as much success as their counterparts in the wars on terror and drugs.

    --
    I am TheRaven on Soylent News
  12. Re:Community of Pirates by mykos · · Score: 4, Insightful

    Piracy = theft.
    Agreed. Also, assault and battery = murder

    Exceeding the speed limit = rape

    Public intoxication = distributing child pornography

    Any other minor crimes that we should rename to more serious ones for no good reason?