DRM Content Drives Availability On P2P Networks
jgreco writes "The music industry once feared that going DRM-free would drive a massive explosion of copyright-infringing music availability on P2P networks. Now, a new study seems to suggest otherwise. The answer is obvious: if you can easily get inexpensive DRM-free content that works on your devices through legitimate channels, most people won't bother with the headache of P2P networks. It appears that users largely turn to P2P to acquire DRM-free versions of content that is distributed with DRM. The MPAA, of course, will not come away from this with the obvious conclusion."
Since I discovered that I can "sample" most games and movies on 'torrent, I've downloaded quite a few of them. However, relatively recently I learned about gog.com, and over the 1.5 years since I signed up, I bought 3 of the games (all DRM-free) available there. This is surprising even to me, as games and movies are a luxury for me, at the moment (wife doesn't have a job, so I'm a sugar daddy, even though I'm just a grad student/researcher). Yet gog.com makes it all really convenient: easy to purchase and download, great titles at very affordable prices, already packaged to run on Windows 2000/XP, and I will always have those titles in my online collection, so I can download them on any computer I like. All in all, I think companies that follow their example can make a decent buck.
"The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
The reason why this works is rather simple: It's not a competition between something that costs and something that is free. That is only on the surface. I'll give my own rational: I hear a track I like on the (satellite) radio. Now, I can either spend the next 10 to 15 minutes wading through broken links, abandoned torrents, and spam sites to end up with something that has a high likelihood of not even being the remix or the quality I wanted. I could also run the off chance someone I know already has it and mentions it at some point, then spend a similar amount of time trying to exchange the media. Or, I can go to a central website, spend 5 minutes listening to previews and spend a buck for the track using a low hassle micro-payment system.
As the saying goes, time is money. If your customers have the disposable income that accumulates at a rate higher than the rate of benefit, they will often choose to spend that income rather than work for a benefit at a lower rate of return. And, then they have the luxury of spending their time on something more beneficial.
Someone mentioned porn? Pay for porn does not work because: ...which brings me to the public humiliation that is involved in acknowledging one's own sexuality, for IRL or online purchases.
- It is typically a significant monetary cost, two to three orders of magnitude. It goes from being petty cash to being a discretionary budget item.
- In the digital form, requires a month to month commitment. Human sexual desire typically involves a lot of spontaneity. You don't marry porn.
- Shyster websites will often not have the level of content implied and will keep charging customers long after they have terminated your subscription.
- The catalog is limited from site to site, and people are typically not going to pay the full fee just to see one spread.
- The record of your purchase is basically public (corporate) information that anyone can purchase.
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Any sufficiently advanced influence is indistinguishable from control.