Game Industry Vets On DRM
An anonymous reader points out an article at SavyGamer in which several game industry veterans were polled for their opinions on DRM. Cliff Harris of Positech Games said he didn't think his decision to stop using DRM significantly affected piracy of his games, accepting it as an unavoidable fact. "Maybe a few of the more honest people now buy the game rather than pirate it, but this sort of thing is impossible to measure. You can see how many people are cracking and uploading your game, but tracking downloads is harder. It seems any game, even if it's $0.99 has a five hour demo and is DRM-free and done by a nobel-peace prize winning game design legend, will be cracked and distributed on day one by some self righteous teenager anyway. People who crack and upload games don't give a damn what you've done to placate gamers, they crack it anyway." Nihal de Silva of Direct2Drive UK said his company hasn't noticed any sales patterns indicating customers are avoiding games with DRM. Richard Wilson of TIGA feels that customers should be adequately warned before buying a game that uses DRM, but makes no bones about the opinion that the resale of used games is not something publishers should worry about.
What they should discuss is the negative impact on legitimate customers rather than on piracy...
For one example, I legally own *two* copies of Red Alert 2 yet I have them both no-CD cracked. Why? Because I don't want to have to go find the CD each time I want to play and worse still the game even supports playing back Audio CD while you play but yet that requires you to juggle the RA2 and Audio CD constantly just to get the damn thing to work!
The best thing to happen to DRM has been Steam. They have a fairly healthy level of DRM or at least the Valve games do... I hear Bioshock 2 has Steam + "Games for Windows" + SecureRom? What the heck? And an activation limit on Steam?! ... Well Steam *used* to be good for consumers before they started letting publishers do whatever the hell they want.
I've bought a number of Ubisoft games over the years. That won't be true if their new releases start "featuring" a constant tether to the internet. Frankly, I'll stick with the CD checks (or Steam). Steam isn't my favorite, but at least it doesn't force a constant connection to the publisher's servers to play a game!
It is pitch black. You are likely to be eaten by a grue.
Sadly I think this is going to lead to games which are free to play, but contain targeted in-game advertising down the road. I don't want to see how badly that warps the game designs we see as a result.
another option could be to follow the 'sudden attack' method of payment. sudden attack is a Korean FPS which is free to play. Weapons, costume sand power-ups are available through an in-game store. You can either earn points in-game, or pay cash, and exchange those for certain items.
This way, people with no money and lots of time can enjoy the game, they aren't completely locked out, but players who don't have hours and hours of free time to rack up points can just pay to get the goods.
I think this, combined with advertising is likely to be the future of gaming.
well, since companies are mostly made up of greedy ass holes, the future of gaming will probably be pay to buy the game, then pay to play the game online, then pay for the items to use in-game, AND have levels full of ads and product placements.
-I only code in BASIC.-
Living in Korea, I see the sort of extreme example of piracy run rampant. Korean companies scarcely consider the idea of a game that isn't online because it would be universally pirated that very day. They'd never see a dime from it.
I teach in a private academy where I see lots of kids with Nintendo DS's; I never see real games in them. They universally use this R4 chip that has all the games loaded on it. Because of this, Nintendo barely considers them a market. Meanwhile OS bootlegging is so prevalent, that people no longer even expect a legitimate OS with a new system. Microsoft even jacked the price up on Vista when they released it here to try to bleed some of the losses out of the few remaining customers.
I don't support DRM or prosecuting old ladies, but I also think measures to prevent piracy must be taken in some capacity lest it irreparably warp the industry like it has here in Korea.
"The target audience (teenagers) sees themselves as poor, or actually is poor, and is thus unwilling to pay for something they can get for free"
Since the article mentions cliffski, the problem is cliff's games are competing against all AAA games of yesteryear, why should an indie developer expect large sales when the competition is so fierce?
Why would I want to play space battles instead of darksiders which I can rent for $5 or less and finish then send back? Game developers forget that when we were kids we rented games and bought our favorites, if you want gamers to buy your games they have to be GOOD. I still have an old collection of SNES cartridges and all the games I bought were games worth buying, and we as kids would rent the rest... are most of todays games worth buying? Many kids who grew up to be game developers did the same thing, it would be wise if they would pay attention how they themselves acted when young (pirating/renting the crap and buying the best games)
The great irony is many developers have the least sense of the business they are in and forget their own childhood.
Then stop doing it. DRM has a development and/or licensing cost associated with it. If using is the same as not using it, then don't use it, and you'll save that money. It's very simple to do a value proposition when the value is zero.
It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
Harris bemoans the fact that, regardless what effort he puts into a game, someone will crack it. But, he's attempting to learn the wrong lesson.
It isn't that people (/ consumers) are intrinsically fair.
It isn't that crackers are acting out of some noble desire to rid the world of DRM.
The lesson here is simple: DRM doesn't work. There's no real ROI on it, so don't put in on games and make it difficult or unplayable for your paying customers. Period.
mmm... yeah... You see, we're putting the cover sheets on all TPS reports now before they go out...
Oh, so dramatic. I have been PC gaming for years and never had any of the issues you described (or any at all really). You make it seem like legitimately buying games is going to bring down your computer. It some tiny minority of cases, things can go wrong. For the majority of people, it won't.
I'll give you credit for one thing. At least you buy the game. If you want to get the cracked version because of the DRM boogie man, than I think you should have every right to do so. So I commend you for actually supporting the developers.
But on the other side, you ignore something that should be obvious. All the hackers/crackers out there are not your friend. They laugh their asses off as you install the cracked game and they take control of your box. I don't know why Slashdot mods posts up that encourage people to trust installing software from unknown people...but they always do. While you are at it, why don't you open every single attachment you get from strangers.
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