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Fallout: New Vegas Coming This Fall, Trailer Released

Bethesda announced today that Fallout: New Vegas is scheduled for release sometime this fall, and they released a trailer as well. Details are scant yet on the official site, but they had this to say: "Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland. A word of warning, however — while Vault-Tec engineers have prepared for every contingency,* in Vegas, fortunes can change in an instant. Enjoy your stay. (* Should not be construed as a legally-binding claim.)"

15 of 100 comments (clear)

  1. Political Advice by c0mpliant · · Score: 3, Funny

    Obama has advised people not blow money on Vegas, I think I'll follow that advice

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    There is no -1 disagree
  2. Re:That is fast! by djsmiley · · Score: 3, Interesting

    Stand alone...

    What worries me now is the word "simulation" in the middle of that statement. I loved fallout 3; played through 3 times (twice for both karma routes + once for all dlc). The only DLC I didn't really enjoy was anchoridge simply because it was a "simulation" and a game for me is a simulation, so you get one inside the other, which then only limits more of what you can do/what is acceptable.

    In anchoridge I didn't really care about the person I was controlling as it wasn't "now". Sounds stupid I know as its still a game but I didn't have the connect with the chara. I'd built up over 30 or so hours...

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    - http://www.milkme.co.uk
  3. Re:That is fast! by mlk · · Score: 4, Informative

    The phrase "Vault-Tec America’s First Choice in Post Nuclear Simulation" was used in the PR for Fallout 3 as well. I think it was even on the back of Fallout3s box.

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    Wow, I should not post when knackered.
  4. Re:That is fast! by RogueyWon · · Score: 2, Interesting

    Noted and agreed. However, I don't think we need to worry too much.

    Looking at the Fallout 3 manual, you can see that it's also written in Vault-Tec style, but also refers to Fallout 3 as "simulation" in places. I think the implication is supposed to be that Vault-Tec is real world coroporation, and the game we have bought is the simulation.

    Oh, and for the record, I thought Operation: Anchorage was basically... well... ok. Adequate, I guess. If there was a real stinker among the DLCs, it was surely Mothership Zeta (which was pure monotony). I also didn't care that much for the new areas or missions added by Broken Steel, though I did like having the level cap raised to 30.

  5. Re:Yes! Obsidian (Black Isle)!! by Supurcell · · Score: 3, Insightful

    But Obsidian's only done sequels. Sequels that didn't live up to the originals(KotOR 2 and NWN 2). I agree that Black Isle was a great company and made some great games, but the same magic was not present in Obsidian, or Troika for that matter.

  6. Re:Recommendation by Denihil · · Score: 2, Interesting

    Honestly, from my experience, nothing will be the same as the original experience, even if it was back to isometric tiles again. Though honestly i don't think that's the producers fault, but more along the lines of growing up a bit, changing individual values (i.e. nowadays we expect something different in a game we buy subconsciously) and other factors which everything said make us just not like a franchise as much as we used to.
    I mean, this is all personal experience, don't get me wrong, but i'm 25 now. I was 17'ish when i got into fallout 1 and 2, and i absolutely loved it. Hell, i still play it from time to time. But as far as loading up a game from the beginning, and testing out situations as they occur, simply wandering a map, awestruck in the multitude of options available? Not so much anymore. Maybe i'm old now. Maybe games in general don't mean as much. But trying to find that aqua vitae of gameplay experiences is a red herring, and needs to be approached differently.
    Apologies for the rant, btw. Plus, it was really lame not being able to shoot the kids in FO3. Thanks for helping ruin the game, government.

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    WÌÌfÍ--ÍSÌÒÍ...Í...ÌHÌÍfÍÍÍ--ÍÍÍ
  7. Re:Mmm by djsmiley · · Score: 3, Insightful

    Its modded down due to the form it was put accross in, not the content of the comment.

    Simply put, if you can complain about something without having to resort to swearing, your point is more likely to be heard, and concidered as valid. Start swearing and your just another 12 year old who managed to get on the net before growing a pair.

    Maybe it was buggy on the PC, I dont know, I played it on the 360 and it was/is amazing. It has lots of bugs in the DLC, even on the 360 version. I got annoyed at times at the random freezes but my enjoyment of the game itself has over come these short fallings.

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    - http://www.milkme.co.uk
  8. Re:Recommendation by DoctorFuji · · Score: 2, Interesting

    Just finished playing Fallout and Fallout 2, after playing Fallout 3 (twice). I think there is continuity in the story line and the "world" of Fallout is maintained in Fallout 3. The biggest difference is playing from a different perspective since FO3 is first person. The biggest improvement IMO is that travel in FO3 is better. I had a few random encounters in FO and FO2 where I got wiped out, whereas in FO3 you can better manage when to run away. Just started FO Tactics with much improved graphics, but not much of a storyline. If only they would go back and upgrade the graphics to the first two....

  9. Re:Recommendation by Beefmancer · · Score: 2, Interesting

    Personally, my answer in "no". Fallout 3 doesn't showcase the intelligent writing of the first games, or immerse the player in the same way. It feels uninspired to me (the old "Oblivion with guns" critique sounds right) and suffers from some poor design choices, despite a ton of great work going into the visual environment. So as you guessed, it's not the same. Fortunately I can see it as a work from different people, so it doesn't ruin anything for me!

  10. Re:Yes! Obsidian (Black Isle)!! by meringuoid · · Score: 5, Insightful
    Sequels that didn't live up to the originals(KotOR 2 and NWN 2).

    KOTOR 2 was terrific, up until near the end when everything fell apart because it was just not finished, because the publisher insisted they just ship immediately to make Christmas rather than actually writing an ending. Hence the long optional dialogues at the end with Darth Traya filling in a bunch of loose ends of the plot for you. Otherwise, it was essentially Planescape: Torment in a Star Wars setting.

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    Real Daleks don't climb stairs - they level the building.
  11. Re:Recommendation by oneiros27 · · Score: 4, Informative

    I've played through Fallout 3 twice, and each of the first two more than that. I've even played Fallout: Tactics.

    It's not the same game, but it's still very good. Some of my major complaints:

    • The humor's just not the same. Yes, there's humor there, and I had hope in Bethesda (the lead on Oblivion was also an author of the RPG Paranoia), but it's not what I would've hoped for
    • The morality aspects are massively simplified -- there's a whole *one* karma meter; there's no concept of factions. (for those who didn't play the originals -- you'd have to develop your reputation with the Brotherhood of Steel, the Bandits, each town you came to, etc.)
    • Most of the perks are pretty boring -- and if you go to level 30, it's even worse. The original allowed you to take disadvantages to get more points to spend on other things.
    • It's too easy to max your skills ... tag skills are just +15 to a skill. I wanted to say that in the original, it was harder to get skills up to the higher levels (like it started costing 2 points per skill point, but it only cost 1/2 for tag skills)
    • Fast travel is lame ... you never have the random encounters in-transit, although they do make it so you drop right into the middle of the area you're going to fully populated with people (I regularly go to Wheaton Armory to make some fast money). And the times are completely unrealistic -- the time that passes on the clock is negligible compared to walking it. (which wasn't even possible in the originals)
    • And when walking it -- you have something that just magically tells you when here's areas worth investigating nearby? I guess that gives you a reward for walking about, but they could've at least done it so you don't know about everything when you're 5mi away. (some areas are going to be noticable from miles away; some aren't)
    • VATS was well done, but I miss shooting out the eyes -- even if it didn't kill, it gave you a chance to even the odds.
    • There's now variant weapons, but no variant ammo to give you a slight boost, but have to conserve. And ammo gets to be *way* too plentiful. (I used it like caps, as it had no weight -- and anyone who's ever carried around a case of 1000 rounds of anything (other than 22, perhaps) for an extended amount of time knows that's not true)
    • They screwed up on what's of value ... caps inside a safe? Sure, if it's an area that's in use ... in an old vault, they should be in trash cans. And any time you find old money in trash cans, that's just stupid.
    • The explanation for mutants doesn't fit the original story line

    And then, there were some other issues that just didn't make sense to me:

    • A can of pork and beans weighs a pound. An empty can weighs a pound; The same holds true for bottles of stuff and empty bottles.
    • It's set *much* later than the earlier two -- This means that just about any pre-prepared food isn't going to be safe. Any food stores would've been raided years ago. (a soda machine that still has soda in it?).
    • The Washington Monument is made from *stone*. There is *no* metal framework on the inside that would've resulted in it looking liked it did in the game
    • Vendors suddenly just have more money every couple of days ... wouldn't they slowly make other sales, especially the traveling vendors?

    All of that being said, I still played through twice, and I even started a 3rd play-through. (just put it down 'til I finish another project ... and was debating Mass Effect 2, but was told it sucked without an HD TV). It's a good game. It's got some of the personality of the original, and I might be biased as I lived in DC for years, and still live in the metro area, so I got a lot of the places and references. Fallout 3 was well done, and it's a good game, but it could've been better, based on the heritage of the original. As it was, it's more like a ne

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    Build it, and they will come^Hplain.
  12. Re:Recommendation by jgtg32a · · Score: 2, Informative

    Obsidian has a majority of the Black Isle crew the guys who made FO1/2. This will be a proper FO game.
     
    There was a mod that allows you to kill kids BTW

  13. Re:Recommendation by Ranma-sensei · · Score: 2, Interesting

    Yeah, the humor issue bugged me, too. The originals were more... british, if I might say so.

    Most of the rest... Well, I have like 30 Mods running to fine-tune the look and feel - ever died of radiation poisoning trying to disarm the nuke? Or how about shooting a Death Claw with a dart gun and then killing it with BBs while dancing around it? No problem with correctly calculated crippling effects.

    Additionaly, I definitely use the original FO music files.

    However, they did get one thing right:
    In FO1, 2 and Tactics, you'd have to be suicidal to rely on close combat. I think BethSoft handled that really nicely (OTOH it's no wonder, since their engine seems to usually prefer melee types).

    Oh, but one more thing: Could I have my soul back? I lost it killing Harold with a flamer.

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    Non-supporter of Online Activation and any other draconian DRM
  14. Re:Recommendation by nine-times · · Score: 2, Interesting

    My main complaint is that it's a little too violent. I don't mean in the "I don't want my kids to play violent games" sense, nor do I mean, "Ewwww... blood and guts, I don't want to see that!" What I mean is, my recollection of the previous fallout games was that you could go from town to town without really fighting anyone. When you did run across some kind of adversary, you could usually find some way around actually fighting them. Often enough, if your character's communication skills were good enough, you could just persuade them to do what you wanted.

    I haven't finished Fallout 3 yet, but I feel like there were a bunch of situations where I didn't have much of an option except to fight. It's a minor complaint, I guess, but it added to a vague sense that I had of Fallout 3 somehow not having the depth of the previous games. What you were complaining about with the humor probably also added to that feeling.

  15. Re:That is fast! by TheGeniusIsOut · · Score: 3, Informative

    All Fallout games have been referred to as simulations in their respective manuals, the premise from the original Fallout being that these were simulations experienced by Vault dwellers to prepare them for life outside the vault.

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    Ignorance is Bliss -- And the Opposite is True -- Genius is Madness