Game Devs Migrating Toward iPhone, Away From Wii
A new report by Game Developer Research reveals that the number of developers working on games for the iPhone continues to rise, roughly doubling in number from last year. At the same time, the amount of work done on games for Nintendo's Wii dropped significantly:
"Just over 70 percent of developers said they were developing at least one game for PC or Mac (including browser and social games), rising slightly from last year; 41 percent reported working on console games. Within that latter group, Xbox 360 was the most popular system with 69 percent of console developers targeting it, followed by 61 percent for PlayStation 3. While those console figures stayed within a few percent of last year's results, the change in Wii adoption was much more significant: reported developer support for the system dropped from 42 percent to 30 percent of console developers, supporting numerous publishers' claims of a recent softening of the Wii market."
The majority of Wii games are shovelware.
I got an iPod Touch with part of my tax refund, and I find the same thing to be true there. It's $300 of fancy technology that doesn't actually DO anything. Jailbroken or not, the selection seems to consist of shovelware games, 350 different "boobz!" galleries which cost $0-5 for a viewer full of broken deep-links, and corporate whore "Here's our app! Give us more money with it."
Between CFW PSP, DS + Supercard, and every console from the last 3 gens except the PS3, I'm all set for games, thanks, and $300 is a bit too steep for a handheld, hard-to-type-on ssh client, so does anyone have any recommendations for how to make this thing NOT a phenomenal waste of money?
So in other words, it's good for nothing but crappy indie "casual" games.
Back to Walmart you go, Touchie.