Apple's Change of Heart On Flash
Dotnaught writes "In a blog post, Walter Luh, co-founder of Ansca Mobile and a former employee of both Apple and Adobe, recounts how Apple once promoted Flash on the iPhone then changed its mind because Flash didn't provide the optimal mobile user experience. 'I think that Apple came to the same conclusion I've come to — namely that Flash has its strengths, but not when it comes to creating insanely great mobile experiences,' he writes. Luh's piece ends with a pitch for mobile development using the Corona SDK, a Lua-based programming environment that strives to recapture the simplicity of early versions of Flash."
"Flash has its strengths, but not when it comes to creating insanely great mobile experiences" Nothing really creates insanely great mobile experiences, mobile is far more about functionality then experience because it is such a limiting platform. Most of our clients looking for iphone apps are trying to scale down the full experience to a limited set of core functionality that supports a sometimes connected, highly relevant, supplement to the richer web desktop/laptop experiences. As much as people want to say that HTML5 richness can keep up with Flash, I've already tried to start some benchmarks to see where the performance gaps are. http://craftymind.com/factory/guimark2/HTML5ChartingTest.html http://craftymind.com/factory/guimark2/FlashChartingTest.html To give some perspective, the iphone renders the HTML5 test at about 0.5 fps.