Game Development In a Post-Agile World
An anonymous reader writes "Many games developers have been pursuing agile development, and we are now beginning to witness the debris and chaos it has caused. While there have been some successes, there have also been many casualties. As the industry at large is moving away from the phantasmagoria of Agile, Gwaredd Mountain, Technical Director at Climax Studios, looks at Post-Agile and what this might mean for the games industry."
I question whether you really get Agile, either. Yes, the requirements for the entire project are not given up-front. But the requirements for each sprint are.
Working without requirements is crazy and is guaranteed to destroy your sanity. Without requirements, you cannot estimate anything and you never know when you are done.
Yes, requirements can change in Agile, but never in the middle of a sprint. If the boss wants to send it back because it's the wrong shade of blue (despite that being the shade they picked) they will know exactly what it will cost them to change the color, and they'll get to decide exactly what sprint you'll do it in.
"If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM