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Improving Education Through Social Gaming

A piece up at Mashable explores how some schools and universities are finding success at integrating social gaming into their education curriculum. Various game-related programs are getting assistance these days from sources like the government and the Bill & Melinda Gates Foundation. "For the less well-to-do educator, the Federation of American Scientists has developed a first-person shooter-inspired cellular biology curriculum. Gamers explore the fully-interactive 3D world of an ill patient and assist the immune system in fighting back a bacterial infection. Dr. Melanie Ann Stegman has been evaluating the educational impacts of the game and is optimistic about her preliminary findings. 'The amount of detail about proteins, chemical signals and gene regulation that these 15-year-olds were devouring was amazing. Their questions were insightful. I felt like I was having a discussion with scientist colleagues,' said Stegman. Perhaps more importantly, the video game excites students about science. Motivating more youngsters to adopt a science-related career track has became a major education initiative of the Obama administration. So desperate to find a solution that motivates students to become scientists, the government has even enlisted Darpa, the Department of Defense’s 'mad scientist' research organization, to figure out a solution."

8 of 44 comments (clear)

  1. Games can teach so much. by nicknamenotavailable · · Score: 5, Funny

    I've learned so much from games.
    Everything, from Tetris to GTA (my favorite).

    I'm even thinking about writing a book about it once I get paroled.

    1. Re:Games can teach so much. by paeanblack · · Score: 5, Funny

      I'm even thinking about writing a book about it once I get paroled.

      Too bad you never played Breakout.

  2. Educational benefits of educational games. by triorph · · Score: 3, Insightful

    Its funny how the supposed "educational" games seem to have the least educational benefit. Games with no intended educational use such as Civilisation seem to do the best jobs of it. Of course nowadays with most games reaching for the lowest common denominator (aka Consoles) its hard to say whether normal games will give the best educational response, but at least that's how it has traditionally been.

    1. Re:Educational benefits of educational games. by Bakkster · · Score: 2, Interesting

      "The amount of detail about proteins, chemical signals and gene regulation that these 15-year-olds were devouring was amazing."

      I don't recall anything like this in Civ.

      You obviously never read the Civilopedia. With the obvious difference of describing history rather than cellular biology, it had a similar wealth of information that was almost as vital for success. I learned about the Great Library, Colossus at Rhodes, Hanging Gardens, and most other wonders of the ancient world through that game. These are things we never studied in school, and I wouldn't have learned about them unless I happened to watch the right program on the History channel (while they weren't airing shows about UFOs and other bollocks).

      But more importantly, it opens a learning opportunity outside of the game. It provides an incentive and interest in the topic that most kids wouldn't otherwise have. In this instance, it's a depiction of the immune system that takes it from words on a page about immunoglobin and mast cells to an exciting view of the actual processes as they happen. Even if the game doesn't describe a particular process, many students would be interested to pursue the topic afterward. The game doesn't need to be the only vector for learning, it can increase the interest in further learning from textbooks and lectures.

      On a related note, my aunt allows my younger cousin (5th grade) to play Age of Empires, but he must first research and write a short report on the nation he intends to play. Again, he has an incentive to learn beyond his natural curiosity, and as such he probably knows more about ancient culture and history than I do.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
  3. Pressure to dumb down education by Smegly · · Score: 3, Insightful

    So desperate to find a solution that motivates students to become scientists, the government has even enlisted Darpa, the Department of Defense’s 'mad scientist' research organization, to figure out a solution.

    Must be extremely difficult to create a solution that balances the pressure to both dumb down education, limit critical thinking AND become good scientists.

  4. does this mean? by crazybit · · Score: 2, Interesting

    Does this mean kids learn better from virtual sim's than from real people? Or that virtual teachers are better than poorly trained teachers?

    --
    - Human knowledge belongs to the world
    1. Re:does this mean? by vlm · · Score: 3, Insightful

      Does this mean kids learn better from virtual sim's than from real people? Or that virtual teachers are better than poorly trained teachers?

      Theoretically, 30 teachers in a classroom with 30 students would do better than 30 computers in a classroom with 30 students.

      In practice, 30 computers in a classroom with 30 students can provide more one on one interaction than one teacher vs thirty students.

      I wonder how much of it is preventing the problem kids from messing up the non-problem kids. In a class of 30 kids, if 5 are gossiping/high/spaced out, 5 are violent, and 5 don't speak any english (probably with considerable overlap) that means the remaining kids will be completely ignored.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
  5. Re:Usefulness by Narpak · · Score: 2, Informative

    Here is the link to the game.
    They are asking for donations for "ll monies that are donated are returned to game development and further research in the field of learning technologies. And "Immune Attack is free to download for educational purposes."