Five Years of YouTube and Forced Evolution
NakNak writes to mention that the DailyMaverick has a feature looking back at five years of YouTube, some of the massive changes that have been forced through as a result of its overwhelming popularity, and what changes might be necessary going forward. "Google, which bought YouTube less than two years after it was founded for what was then considered outrageously expensive $1.65 billion, does not want Microsoft or Apple (or anybody else) to own the dominant video format. So it has become the biggest early tester of HTML5. Your browser doesn't support HTML5? Google launches its own browser, Chrome. Need to use Internet Explorer at work because that's all your IT department supports? Google launches a Chrome framework that effectively subverts IE and makes it HTML5-compatible. The final blow will be the day that YouTube switches off Flash and starts streaming only to HTML5 browsers. On that day all browsers will be HTML5 compatible or they will perish in the flames of user outrage."
Checking today there are 3,180 videos matching the term "lighting farts". That and people reviving Rick Astley's career. It's a fun diversion, but you really have to wonder. About civilization.
Why is the title bar red?
Forced Evolution, duh!
Haven't you been paying attention?
coding is life
On that day all browsers will be HTML5 compatible or they will perish in the flames of user outrage
Or, like the thousands of examples that came before.....people will simply go to another website that does not have such requirements.
But don't let me rain on your parade.
some business school moron could have said "hey, why don't we leverage our power and force a proprietary format on consumers, and they will be our captive audience"
like microsoft
like sony
etc
has any of it worked? no
for all the anxiety about google's increasing power, as long google does something like this: actively undermine and destroy a closed format in favor of an open one, then the consumer wins, google wins, other companies win, progress and innovation wins, and shortsighted greedy assholes who try to manipulate market inefficiencies in their favor lose (i'm looking at you, music and other media companies). in this context, at least, google really is "doing no evil"
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
On that day all browsers will be HTML5 compatible or they will perish in the flames of user outrage
While youtube is nice for idling away some downtime, it's not the internet-dominating force this article makes out. If it disappeared tomorrow, than apart from instantly increasing corporate productivity and allowing children everywhere to get their homework done on time, there wouldn't be so much of a change.
There are also (sit down, this might be a bit of a shock) lots and lots of people who rarely, if ever visit youtube. For them, it's existence or change in the tech. it needs will make no difference at all - if their old browsers fail I'm sure they find other things to do on the internet.
While I'm sure youtube will keep going - for some time at least, and will change more over time there's nothing life changing about it.
politicians are like babies' nappies: they should both be changed regularly and for the same reasons
There won't be enough waaaambulances in the entire world to handle the mass-casualty incident at Adobe HQ...
Name a popular flash-only site than a majority of iPhone users visit on a regular basis on their desktop or laptop.
YouTube works on iPhone, and Safari for iPhone supports HTML5. From an industry perspective, iPhone's lack of Flash is a *good* thing. From a personal standpoint, as an iPhone user, its a small negative - something that would be nice, but to be honest, I don't really miss.
Learn about Photography Basics.
User sees link "Can't see the video? Click here to remedy and download Google Chrome" user downloads and installs Google Chrome. Microsoft cries in pain. Users these days are a good deal smarter than they used to be, if someone is smart enough to install flash, they are smart enough to install Chrome.. for the most part, or they will have a kid / friend who will do it for them.
"This is my Sig. there are many like it but this one is mine."
Well, close. Firefox will be unable to include the decoding of h264 right into the browser. But there is already work underway to simply hand over the video to an underlaying OS system, (Gstreamer for Linux, as example.). It will then be up to the user to aquire the required codecs and what not, which can't legally be distributed in North America as entirely free software, (but in practice, patents have never stopped free software before, only creates annoying red tape.) Gstream and ffmpeg have been able to handle h264 for longer than I remember, and I don't expect that to change at all. It's probably a good thing that Firefox will use existing software rather than creating yet another decoder to deal with.
User gets angry at YouTube, not IE
"YouTube no longer uses Flash. Now we use Chrome Frame to provide you with new features. Click here to install Chrome Frame." The user response really isn't that much different from the "Your Flash Player is too old" that YouTube started serving once Nintendo finally upgraded Wii Internet Channel from Flash 7.
I'm not an Apple fanboi, but I will say: the problem is not that the iPhone doesn't support Flash, the problem is that Flash, as a proprietary overlay to the open Web, even exists.
I spend most of my time on my desktop using NoScript to actively BLOCK Flash, and grudgingly allow it to run when I have no other alternative to get the information I need. Flash support on a mobile phone without the means to easily block it via a permissions structure is an absolute battery and usability nightmare waiting to happen.
The video sites I will give you (although if they really wanted to be on the iPhone they would just make the original h264 files available) but people bemoaning the lack of flash games on the iPhone are missing an important point - none of the existing flash games would work anyway!
The iPhone doesn't have a keyboard and (even worse) has no mouse. These two facts alone mean that the vast majority of game would not work. Even games that use the mouse purely for pointing would run into problems, since tapping with your finger is much less precise than using a mouse pointer. In addition, on the iPhone you effectively have multiple pointing devices - how would current Flash apps handle that?
For a quick demo of why sites like newsgrounds will never work on the iPhone, resize your browser window to 480*320 (or 320*480 since that is more usual) and visit your favourite gaming site. Now set your mouse pointer to a big white blob instead of an arrow to similar tapping with a large figertip. Remember to stop playing after 45 minutes to simulate the battery drain. See how much fun you have.
sheep.horse - does not contain information on sheep or horses.
Only because youve drunk so much of the koolaid and so used to be roughed up by corporations that you have no idea what its like to have a phone platform that does more
First off, I'll admit that I generally like Apple's products since they different parts are well-integrated (just to get that part out of the way, if that makes you think I'm a fanboy or that I've "drunk the kool-aid" then so be it).
Second, I've used and owned other smartphones that were much more capable than the iPhone on paper but which with real-world usage fell flat because of massive user interface issues, applications that leaked memory and general instability that made any perceived stability issues with the iPhone seem completely insignificant in comparison.
An example of this is the touchscreen on a friend's "high end" Nokia (I think) smartphone which together with the general UI lag makes using the phone painful, precision was so poor it was almost painful.
A second example would be my gf's phone (I can't remember the brand or model, the models are all 32789XS91080++ TouchTurboDeluxe gibberish to me), I experimented a bit with the UI and concluded that from the default "home" screen it took about half a dozen keypresses to get to the browser, once the browser was running I had to open a menu, scroll down to the "I want to visit a website" option and scroll down to the "I want to enter an URL manually" option before I could enter an URL. And that was the fastest path I could find. As a comparison, on an iPhone entering an URL involves tapping Safari, tapping the address bar and typing in the URL. It's hardly revolutionary but at least it's done right.
As for flash, the only times I miss that is when I stumble across some website designed by some incompetent hack who thinks the only way to do menu rollover effects is with flash...
/Mikael
Greylisting is to SMTP as NAT is to IPv4
I've been selected to try out the new YouTube video page. If that's forced evolution, then I don't want to be a part of it...
There are no normal links anywhere anymore. Whereas previously the video links were http://www.youtube.com/watch?v=xxxxxxxxx, they are now monstrosities with a hundred characters in the URL.
It's all full of AJAX. I haven't tried disabling JS to see what happens... The layout has changed, it's confusing, and it's ugly. When the video you are watching stops, the next one starts automatically, as if it were all a giant playlist.
If you get that piece of garbage (which is a clear devolution, not an evolution), delete YouTube's cookies. I'm not sure which one was responsible; I just got rid of all of them and got normal YouTube back.
And what about the weekly exploit or two? Flash has never missed a beat. Will browsers implementing HTML5 expose us to at least the same level of risk that Flash does?
Will HTML5 also cause my browser (even if it's just a sandboxed tab) to crash several times per day, like Flash does now? I sure hope so, otherwise the experience just wouldn't be the same.
Sadly, those features are missing from early versions of HTML5 browsers, but perhaps Microsoft will step up to the plate with HTML5+ Enterprise Edition Bonus Pack.
H.264 has significantly better video quality
Wrong. Ogg Theora is nearly identical in quality to H.264. Both are a lot better than H.263. Judge for yourself: http://people.xiph.org/~greg/video/ytcompare/comparison.html
will be free until at least 2015, and I'm willing to bet it will continue to be free after that.
If there are no alternatives, I'm sure H.264 will not remain free. Once everyone is hooked, why on Earth wouldn't the owners start charging money for it? Because they're such nice people? LOL. If they have no plans to start charging for it, why don't they make it free forever, starting now? Since they have not done so, obviously they are hoping they can eventually charge money for it.
The war is already over
Propaganda. If it was over, we'd all know that already. The fact you feel you have to make a proclamation suggests you're not sure yourself, or that you have a hidden agenda. You say it's everywhere, and that's why it has already won. It's not nearly as widespread as you seem to think. Many of us do not use Blu-Ray. Much video on the Internet is still H.263.
Intellectual Property is a monopolistic, selfish, and defective concept. It is "tyranny over the mind of man"
Just to nitpick, Vimeo works perfectly on iPhone and, in fact, has an iPhone optimised interface.
As an aside, more people should develop their site to work on an iPhone first, then scale it up. It forces you to decide what it *actually* important on the site. If it isn't needed on iPhone, why is it needed on the full version?
It's all fun and games until a 200' robot dinosaur shows up and trashes Neo-Tokyo... Again