New Riddick Movie Made Possible By Games?
Hugh Pickens writes "Scott Harris writes on Moviefone that the economics of Hollywood are often baffling, as DVD sales, broadcast fees and merchandising tie-ins balance against advertising costs and pay-or-play deals to form an accounting maze. The latest example is the untitled sequel to The Chronicles of Riddick, released in 2004 to a slew of negative reviews and general viewer indifference. Despite its hefty $105 million budget, most of which was spent on special effects, the film topped out at a paltry $57 million domestically. So how can a sequel be made if the movie lost money? The answer has to do with ancillary profits from revenue streams outside the box office. While the combined $116 million worldwide probably still didn't cover distribution and advertising costs, it likely brought the film close to even, meaning DVD sales and profits from the tie-in video game franchise may have put the movie in the black. In addition, Riddick itself was a sequel to Pitch Black, a modestly budgeted ($23 million) success back in 2000. Extending the franchise to a third film may help boost ancillary profits by introducing the Pitch Black and Chronicles of Riddick DVDs and merchandise to new audiences, meaning that the new film may not even need to break even to eventually turn a profit for the studio."
Maybe we could spend another 23 million on the third film, like they did on the original, and instead of all those flashy bullshit effects ADD SOME FUCKING INTERESTING, COMPELLING, WELL WRITTEN PLOT?!
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man: no entry for woman in the manual.
"Qua!?"
So some people didn't like the movie? I did, and I know many people who do to. I personally am interested in a third movie for the movie's sake. If you didn't like the second one, don't pay to see the third. You don't have to see movies you don't like. Riddick rocks and anyone that doesn't think so can just ignore it.
Just because I doubt myself does not mean I find your position compelling.
Chronicles of Riddick is one of the better Sci-fi movies i know. I had to search for it a long time before i got to see it in cinema and then even longer before i could get my hands on the DVD. Never once did i see any marketing at all.
I thought this was one of those rare occasions where the sequel is much better than the original. I was pretty impressed by how they managed to squeeze a whole world out of the minimal plot in Pitch Black.
HTTP/1.1 400
Sequels are so much better than original stories!
Prequels are even better than sequels.
I can't even describe how great Reboots are.
The Chronicles of Riddick WAS "Riddick 3".
1. Pitch Black
2. Dark Fury
3. Chronicles of Riddick
Anyone who has watched the film industry knows the published budget number have nothing to do with the actual budget. They published 107 million? Actual cost was probably closer to 50 million. Producing such a movie today would probably cost 30 million (what did an episode of BSG cost by the 5th season? 1 million per hour?). Most of the budget is going to be Vin Diesel's fee, after that it's just production cost and advertising. The published cost of the movie will be 100 million again, for tax reasons
moox. for a new generation.
Remember, folks: piracy is killing movies. That's why good movies like The Chronicles of Riddick didn't make money. Because of piracy. And despite the fact that the movie didn't make money, they're making a sequel, which might not make money either, which can also be blamed on piracy.
And yet, despite the fact that both of these movies didn't make money (piracy), somehow the studio remains profitable.
Hell, with profits like these, who needs "profitable movies"?
Breaking Into the Industry - A development log about starting a game studio.
I guess you do keep what you kill.
"The Chronicles of Riddick" was a great action movie with a dark Sci-Fi/Fantasy background - in fact it might be quite a unique mix of genres: certainly the (Futuristic Black-Magic) background to the story is way off anything else Hollywood ever made.
That said, it's not surprising that those that first saw "Pitch Black" and then went to see "The Chronicles of Riddick" as a sequel were disapointed: to put it simply "Pitch Black" was a finelly tuned Horror-Action movie while The Chronicles was more of a Rambo style action movie (chewing gum for the brain) Sci-Fi/Fantasy movie with an anti-Hero as the main character (although Riddick as a character was much more developed in the second movie).
Personally I thoroughly enjoyed both movies in different ways, although this might be because I first saw "The Chronicles of Riddick" and then went looking for "Pitch Black" instead of the other way around so I didn't saw the second movie in the
expectation it would be a continuation of the first.
Attention every IP holder looking to create licensed games: the reason this worked is that the game was truly excellent. (PC 90, Xbox 88 http://www.gamerankings.com/browse.html?search=chronicles+of+riddick&numrev=3&site=)
Bad games suck long-term value out of the IP and into short-term profits; great games add enduring value to the IP. I've made games with licensed IP before, and I'm almost certain to do so again, so I care about this sinking in. There are lots of reasons that movie games are usually poor, but one of the biggest is that the license holders think that the added value of the license will make up for a rushed job*. The license will sucker some people into buying, but there's a big cost to that. Please, Hollywood, find a way to work with us so that we can both make great product. There's more fun (and more money) for everyone that way.
*Why is the job rushed you ask? That's the biggest problem with movie games - differing production cycles. Movies have a really long pre-prod with ~3 guys on it, followed by production in something like 1 yr. Games (good, big, AAA ones) want around 6 months pre-prod with ~10 (plus ideally engine dev with 10-20). Then it's 18-24 months of full production, and you can see where the problem comes in. Especially when the game usually needs to wait to design key assets/areas until they can see what the movie is doing.