Nintendo Wins Lawsuit Over R4 Mod Chip Piracy
schliz writes "The Federal Court has ordered an Australian distributor to pay Nintendo over half a million dollars for selling the R4 mod chip, which allows users to circumvent technology protection measures in Nintendo's DS consoles. The distributor, RSJ IT Solutions, has been ordered to cease selling the chip through its gadgetgear.com.au site and any other sites it controls, as well as paying Nintendo $520,000 in damages."
Depending on the system, definitions can be found outside of the actual legal text. In some systems there is extensive documentation outside of the actual legal text, often based on the prepatory work that was conducted before passing the law. In other systems definitions and specifics are left to the courts, while in other systems the legal texts are extremely detailed.
All of the above systems have their pro's and their con's, but to my knowledge there are very few modern legal systems where you would expect everything you need to know to be located in the actual legal text of the law in questions.
Apparently the DS is region free so that's one legal defense out the window.
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Every single DSi-compatible DS cart, including Datel's Action Replay DSi, includes portions of a pirated cart ROM. Nintendo started signing all executables and retroactively signing the existing library of DS games (they include the hashes built in to the DSi firmware), so the only way you can get an unofficial DS cart to run on the DSi is by pirating a game's executable/header and partial data and then using a data file exploit (data files aren't signed) to make it bootstrap your code. These DSi-compatible cartridges even show up with the game icon of a real game in the menu, since that part is also signed.
If that isn't a lawsuit in the making then I don't know what is.
I'd like it if anyone could find "technical protection measure" actually defined within any Australian law.
Copyright Act, here and here.
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That said don't misconstrue this as to have any actual sympathy for people selling devices to get around copyright protection. I understand that these devices can be used for homebrewing. And I'll support the first to support any company that actually tries to make a business out of homebrewing for the Nintendo DS. But first that company will have to do a pretty damn good job convincing me they really are trying to make a business out of homebrewing and aren't using it as a legal pretext to allow people to pirate DS games.
There is no business in homebrewing on the DS. But as someone who's spent a substantial amount of time in tinkering with the DS, let me reassure you that it's a lot of FUN! (Warning: your definition of FUN may vary). By todays standards you've got a very limited amount of room to do your work in and you have to make the most out of it, and most of the code you write is going to be really close to the hardware. If you're remotely interested in this sort of thing (even if you're not going to write a game), the DS is a pretty cheap ARM platform for all the hardware that's in it:
The DSi even has two cameras onboard, but I don't think they're supported by libnds yet.
Oh, and of course, very interesting is that a lot of people have made the source code for their homebrew games available. Sometimes you'll just go and have a peek at how someone else did something, and discover something really ingenious, often optimized to give the best performance given the limited hardware available.
But let's face the fact, without Nintendos official seal of approval (read: a wheelbarrow of cash and a reputable game-company backing it) there will never be any real money in whatever you're going to code. If you want to do something commercially, you'll have to buy Nintendos tools, etc. If tinkering with a piece of hardware you buy is going to make you a criminal, I fear for the next generation of geeks.
Never mind the "technical protection measure". There's enough precedent alone for an appeal...
I think the gun comparison is interesting. You can legally buy a gun, but you're not allowed to shoot people with it (usually). Likewise, it should be okay to buy an R4, and illegal to use it for piracy. And there actually are valid reasons for owning an R4.
I have an R4 which I use to load my own code to the DS. I never used it to play pirated ROMs. The R4 does have legitimate uses as a development tool.
There's a couple of reasons. First, homebrew. You can use your DS as a decent MP3 player, or even video player (with transcoding). There are also apps to take notes, read ebooks, etc. etc. There's even a handy scrabble dictionary, and some homebrew games available. (Amazingly, Quake runs pretty well on the DS.) A French court recently ruled that flash carts were legal for homebrew purposes.
There's also convenience. It's just easier to carry one card with your entire collection of DS games instead of juggling a dozen carts when you travel.
That said, there's plenty of illicit uses for such a device as well.
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I know three people that have them and none of them use it for anything except playing downloaded ROMs.
Then I take it you don't know me. I don't pirate DS games on my R4. I run homebrew apps such as MoonShell, DSOrganize, Colors!, and Lockjaw. I have played pirated MP3s on it, but I don't think Nintendo has the standing to sue on behalf of (say) its competitor Sony.
What? You do know the R4 has an SD slot, and it's not a sealed flash cartridge. It would be super easy to tell them apart.
I have an R4. All of my games personally dumped from games I own (NDS Backup Wi-Fi Tool rules), but some of the better games are 100% homebrew - VideoGame Hero and DScent are two that I really enjoy.
So "entirely for counterfeiting and piracy"? My lone personal example proves you 100% wrong. Thanks for shopping.
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