Real-Life Equivalents of Video Game Weapons
antdude writes "This GamesRadar article compares a bunch of fantastic video game weapons and their real-life equivalents: 'There are certain things we just accept in video games. An overweight pipe technician can jump five times his own height. A first aid kit will instantly heal bullet wounds and replace lost blood. And any theoretical physics model can be cleanly packaged into a lightweight, handheld weapon with a minimum of fuss. But in certain cases, that last one isn't too far off the truth. As guano loopy as most game weaponry is, some of it definitely isn't implausible. In fact, some of it exists already. Kind of.'"
Without having RTFA, I want to take this opportunity to point out that an M1 Garand (the semi-automatic infantry rifle of the U.S. military during World War II) can, in real life, be reloaded before the clip is empty. Many idiots who replicate the rifle in video games infer that, just because the clip automatically ejects when it is empty, it can only be ejected this way—that is, if you have one or two rounds left, you have to shoot them before you can take a chance to load a fresh clip. I don't know who got this wrong first, but it has turned into a pernicious meme that has reared its ugly head in every World War II shooter I have ever played.
Proof: http://www.youtube.com/watch?v=wrXLtkY4wOw
Game designers, please do more research than playing some other WW2 game for a few hours. Diligent fans, this is an issue worth making patches for. Besides being just plain wrong, this is a substantial and unwarranted disadvantage for what is supposed to be "the greatest implement of battle ever devised." And that's according to General Patton, who (speaking of memes) knows a little more about fighting than you do, pal, because he invented it!
Railguns are amazing things... You just have to be careful not to vaporize your projectile. It was calculated that if they could get a one ounce steel ball bearing up to a speed of 20 miles per second, it would cause a fusion reaction on impact with relatively stationery object. I was working in a large industrial machine in late the 70s, I was down in the power section of a massive ring roller. The thing occupied four stories, one above ground and three stories underground, at the very bottom floor was the power system. There were three huge copper bus bars that fed into a massive 2000 amp, 1760 volt three phase breaker switch. We were working electronic and hydraulic systems, and had the false floor pulled up, and some hydraulic mechanic dropped an 8 inch adjustable wrench across the bus bars. There was a mind numbing BOOM, accompanied by a blue green flash you could almost see through the back of your head, and when the dust and debris settled, there was a quarter inch of roasted wrench sticking out of the concrete ceiling. This place was noted for really exciting industrial accidents.
...those Japanese robotic/cyborg exoskeletons are AWESOME! And, they are only going to get more awesome from here on out! Mjolnir armor, here we come!
Even without the super-soldier aspect, the super-rescue-worker aspect is mind-boggling, not to mention the super-dock-worker. Alien queens better look out!
"Empathise with stupidity, and you're halfway to thinking like an idiot." - Iain M. Banks
and the concept of a Jump Commado from traveller still the most OTT unit ever put on paper.
Say what you will about its Fallout-esque gameplay, Borderlands was the first FPS in a long time that constantly had me saying, "God I love this gun." A sniper rifle that fires explosive incindiary bullets? An SMG that shoots corrosive acid rounds? Grenades that teleport directly to their targets and burst into an electric lightning storm? Sign me up.
I want a Portal device
Come play free flash games on Kongregate!
I disagree. In the original Rainbow 6 games (even leading up to the most recent ones in Vegas) the characters in your squad could take at most a glancing shot and be harmed. Their effectiveness dropped remarkably. If they got hit again, or were unlucky enough to be hit critically, they were dead. Not revived-at-the-end-of-the-mission knocked out, but dead. Your explosives expert takes a sniper shot the the head in the first mission? You better learn how to dismantle bombs, because he's gone. The characters that only got scratched during the mission took a few "weeks" to heal ,meaning they were ineffective in the following missions. It made for a more tactics-based game, instead of "I'm gonna run into that room and spray bullets at anything the moves" type game.