Real-Time, Movie-Quality CGI For Games
An anonymous reader writes "An Intel-owned development team can now render CGI-quality graphics in real time. 'Their video clips show artists pulling together 3D elements like a jigsaw puzzle (see for example this video starting at about 3:38), making movie-level CG look as easy as following a recipe.' They hope that the simplicity of 'Project Offset' could ultimately give them the edge in the race to produce real-time graphics engines for games."
It is like the Heisenberg Uncertainty Principal. In order to determine a particles position to a high degree of accuracy you merely need to do a shitty job measuring its velocity.
Sewage Treatment Facilities - "Our duty is clear."
You seem to forget that those funny fuzzy animal movies are only marketing tools for the related computer games and McDonalds toys.
That is totally false. They also make substantial money from the DVD releases.
For example, see an interview with the Avatar game developers where they talk about getting the models from Lightstorm Entertainment
Actually, that interview contains better support for your point; Cameron allegedly included (or attempted to include) a vehicle only used in the game but not actually featured in the movie... in the background of the movie, presumably in order to help sell the game. But there's so many problems with Avatar it barely bears discussing. I'll probably still see it if it's not too late to see it in IMAX 3-D by the time I get home. I saw most of it in bootleg form in a bus in Panama recently, a pretty good cam job that was obviously done with a HD camera. Unfortunately I missed the end because the driver failed to properly utilize the clutch and killed the bus, then he had to start it again and the DVD player reset, and the remote had been lost or stolen, with no controls on the unit itself. Sigh.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"