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An Early Look At Halo: Reach

KatanAlpha writes "Based on all the information coming out about Halo: Reach, it seems that Bungie's basic philosophy has been: 'The sequels to the first Halo sucked. Let's fix that.' We've already seen a little bit of this with Halo: ODST, wherein Bungie returned to some of the core elements of Halo gameplay and ditched many of the changes introduced in Halo 2 and 3. Reach seems to continue this idea while trying to invigorate the franchise by introducing greatly improved graphics and additional gameplay mechanics."

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  1. Bungie's Strong arm tactics. by Erythros · · Score: 0, Flamebait

    - Release a game that becomes very popular (See Halo 3)
    - Create new maps as DLC(good thing)
    - Remove the ability to play previously playable online multiplayer games without purchasing new maps.
    - Charge for said maps
    - repeat 3 times
    - Overhype a Halo 3 disk with 1 extra campaign and 3-4 new maps and charge $60.00 for it, again removing multiplay online options to current players without purchase of said disk. ONLY, worth the price if you never owned Halo 3. Unfortunately the Majority of ODST owners already owned Halo 3.

    Thankfully I took the advice of an honest reviewer about that suckfest ODST was for the price and waited until the 3 extra maps came out as DLC for only 800 MS points.

    It is one thing to look towards DLC (Downloadable content) for extra revenue, but to strong arm your customer base into this is just wrong.