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An Early Look At Halo: Reach

KatanAlpha writes "Based on all the information coming out about Halo: Reach, it seems that Bungie's basic philosophy has been: 'The sequels to the first Halo sucked. Let's fix that.' We've already seen a little bit of this with Halo: ODST, wherein Bungie returned to some of the core elements of Halo gameplay and ditched many of the changes introduced in Halo 2 and 3. Reach seems to continue this idea while trying to invigorate the franchise by introducing greatly improved graphics and additional gameplay mechanics."

3 of 107 comments (clear)

  1. The sequels sucked? by Toonol · · Score: 4, Insightful

    I don't think they really did. They just didn't do anything vastly different than the first game. Slight bump in graphics, tweaking mechanics a bit... disappointing, I suppose, if you are expecting massive improvements between games. Maybe more disappointing if multiplayer is your focus, instead of the story and campaign.

    Sometimes I think the industry is to quick to rebuild a game from scratch for the sequel, when the players really would be happy with just more story, more levels, more characters. We didn't need the special effects in the Empire Strikes Back to be better than Star Wars; we just wanted to see what would happen next.

  2. Slashdot as a sucky games site by Aceticon · · Score: 3, Insightful

    <RANT type="no-more-pre-release-marketting" class="big">

    Bungie is supposedly going to do yet another Halo, only this time it's supposedly going to be much better than the previous ones and here's an article with what the producer's PR/Marketoids think should be said on what it's supposedly going to be like.

    Reminds me of all the articles we used to have a couple of years ago about the latest and greatest new software that was coming out: it usually turned out to be neither that greatest, as ground/breaking or the seamingly flawless experience the software house's Marketing people had described it to be for the preview.

    Now we have the same type of bull as game previews in Slashdot, kinda like the almost-paid-for, page filling pap which is the standard fare of the "Previews" section of the large (and mainstream gaming industry fanboy) game sites.

    Until we actually have a post by someone with hands-on gaming experience on the game, maybe we should save the space for more interesting news, like say, new developments in the area of waste treatment - more substance and less perfumed s*it.

    </RANT>

  3. Re:The original Halo also sucked by BeardsmoreA · · Score: 4, Insightful

    IMO, as someone who moved from Doom through Quake to Half Life and then Halo, the only people who make a big deal about the tedium of Halo are those who've never sat down IN THE SAME ROOM, at the same screen, as a bunch of friends, and had an enjoyable couple of hours blasting things together. Halo stood out for its built in co-op for me. Sadly 2 and 3 didn't really add anything to the promising start.