DirectX 11 Coming To Browser Games
arcticstoat writes "Forget Farmville, Flash puzzlers and 8-bit home computer emulators. The next generation of browser games will be able to take advantage of DirectX 11 effects, not to mention multi-core processing and both Havok and PhysX physics effects. A new browser plug-in called WebVision will be available for Trinergy's new game engine, Vision Engine 8. This will enable game developers to port all the advanced effects from the game engine over to all the common browsers. Of course, any budding 3D-browser-game dev will face the problem that not every PC has a decent graphics card that can handle advanced graphics effects. Not only that, but limited bandwidth will also limit what effects a developer can realistically implement into a browser game. Nevertheless, this is an interesting development that could result in some tight 3D programming, as well as some much more interesting browser games."
Will it work on Linux?
I'm pretty sure there's been 3D plugins before. One from Adobe springs to mind - it even had Havok physics engine....
No sig today...
Why bother when we have WebGL (the 3D canvas API) that doesn't require any plugins at all?
Really, the whole browser plugin idea is a grand, failed experiment. Instead of a fecund atmosphere of competing web extensions, the plugin mechanism has just resulted in one or two players achieving dominance and vendor lock-in.
Browsers themselves implementing experimental, then standardized functionality is a much more viable approach. It's given us all the real improvements to the web to date.
How long will it be until we can kill the plugin mechanism entirely?
So, it'll be like a normal game, only take ages to load, have terrible performance and be full of interstitial adverts? Though I realise with a lot of games these days those terms are relative.
all we need are more applications (yet less those performance demanding) depending on webbrowser. What happened with good old optimized desktop applications? Now even most people dont use the desktop mail client anymore
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Unless I missed it, I'm pretty sure DirectX is Windows only. So that means any web game/app that is written in it would have to have be made for either Windows Vista or 7 ( http://en.wikipedia.org/wiki/DirectX ) as those are the only 2 OS's that support it. It also means that any and all OSX and Linux boxes wouldn't be able to use these browser games/apps. This type of problem has already caused strains with Flash not being better supported on those OS's, now we'll have a worse issue with this. Yeah, don't see it happening just for this issue alone.
Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
Browser games will have the enormous potential to not run fullscreen and to be able to accidentally click the mouse outside the game area during a crucial moment.
"Gaming" is about more than just having a 3D renderer.
http://xkcd.com/484/
Typing this while waiting for that interstellarmarines game to finish loading level 1. Had time to find the XKCD comic and everything....and am now sat twiddling my thumbs.
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Because the bloated mish-mash of open technologies forever chasing an impossible equilibrium is not something that users want.
What made someone who made a browser plugin for the web even THINK about DirectX 11? How is that possible? How can someone create something for the web and choose a Windows-only technology instead of OpenGL?
Latency is not an issue for single player games if you're precaching everything.
If your issue is with latency in multiplayer, then you will have the same issues no matter what platform you are using for your gaming.
which is totally what she said
So, you're suggesting instead that users want a bloated mish-mash of closed technologies forever chasing an impossible equilibrium?
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