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DirectX 11 Coming To Browser Games

arcticstoat writes "Forget Farmville, Flash puzzlers and 8-bit home computer emulators. The next generation of browser games will be able to take advantage of DirectX 11 effects, not to mention multi-core processing and both Havok and PhysX physics effects. A new browser plug-in called WebVision will be available for Trinergy's new game engine, Vision Engine 8. This will enable game developers to port all the advanced effects from the game engine over to all the common browsers. Of course, any budding 3D-browser-game dev will face the problem that not every PC has a decent graphics card that can handle advanced graphics effects. Not only that, but limited bandwidth will also limit what effects a developer can realistically implement into a browser game. Nevertheless, this is an interesting development that could result in some tight 3D programming, as well as some much more interesting browser games."

14 of 200 comments (clear)

  1. Slashvertisment? by Joce640k · · Score: 3, Insightful

    Will it work on Linux?

    I'm pretty sure there's been 3D plugins before. One from Adobe springs to mind - it even had Havok physics engine....

    --
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  2. Another pointless plugin? by QuoteMstr · · Score: 5, Insightful

    Why bother when we have WebGL (the 3D canvas API) that doesn't require any plugins at all?

    Really, the whole browser plugin idea is a grand, failed experiment. Instead of a fecund atmosphere of competing web extensions, the plugin mechanism has just resulted in one or two players achieving dominance and vendor lock-in.

    Browsers themselves implementing experimental, then standardized functionality is a much more viable approach. It's given us all the real improvements to the web to date.

    How long will it be until we can kill the plugin mechanism entirely?

    1. Re:Another pointless plugin? by Anonymous Coward · · Score: 5, Insightful

      What features in D3D doesn't OpenGL support? OpenGL has a history of supporting MORE features than D3D via vendor extensions. And I doubt OpenGL is not suited to fast game-style graphics rendering, because GAMES ON OSes OTHER THAN WINDOWS EXIST. See Halo on Mac, Everything Blizzard on the Mac, Quake 4, etc.

    2. Re:Another pointless plugin? by Eivind · · Score: 3, Insightful

      Agreed, sorta.

      Browser-plugins for supporting media-formats have indeed been precisely what you say, a disaster. Java Applet here, Flash-thingie there (version such-and-such required) ActiveX-shit up left, and Shockwave there. Every one of which attempts to do, more or less, the same thing.

      Security-holes abound, as do incompatibilities and performance-problems. (hands up everyone who's experienced multi-second browser-freeze, even on modern hardware, because some website is loading some ad that happens to be a flash or java-applet!)

      On the other hand, browser-extensions for non-standard behaviour seem to work fine. Stuff like Xmarks, Adblock, various tab-tweaks etc. But these are extensions that are there because the USER has selected to install them, not because the website-developer has decided that you need SpecialPlugin version 7.0.321.9 to seee this page.

    3. Re:Another pointless plugin? by VGPowerlord · · Score: 3, Informative

      So... you're advocating having to write two code paths (one for AMD and one for nVidia) for each new graphics feature in an application until one of the two, or worse some amalgamation of the two, is accepted into the OpenGL standard? Again, for each feature.

      Please tell me that you don't work in the game industry,

      --
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  3. Bandwidth is a killer by SplashMyBandit · · Score: 4, Interesting

    3D graphics is bandwidth intensive, especially for textures. 3D accelerated postage stamps just won't be that compelling. Procedural textures are vastly smaller but are rather labour intensive to create. While this is a nice concept it won't be replacing downloaded 3D content anytime soon. I have enough trouble convincing people to wait for a 2MB Java applet that's downloaded once and cached with WebStart.

  4. Not convinced by Spad · · Score: 4, Insightful

    So, it'll be like a normal game, only take ages to load, have terrible performance and be full of interstitial adverts? Though I realise with a lot of games these days those terms are relative.

    1. Re:Not convinced by ErroneousBee · · Score: 4, Insightful

      So, it'll be like a normal game, only take ages to load, have terrible performance and be full of interstitial adverts?

      Don't be ridiculous.

      It will be a massive security hole too.

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  5. Spyware on my GPU by SpazmodeusG · · Score: 4, Interesting

    Shaders these days are fully programmable and DirectX allows access to them. I can't see any reason why a shader run off of a webpage couldn't do whatever it wants.
    Graphics cards don't have any privilege ring security like x86s do. They simply trust that whatever shader that is sent to run on them is as trusted as the application running on the CPU that sends them the shader.
    With this plan your browser will be sending your graphics card shaders to run from whatever website you visit.

    Either they are going to have to prune the API down a lot before it is safe (without shaders you may as well be using an earlier version of DirectX), or they are going to have a security nightmare.

  6. Re:Bandwidth is a killer.. And latency too by ubersoldat2k7 · · Score: 3, Funny

    He's writting in Italian you insensitive clod!

  7. OpenGL by Lord+Lode · · Score: 4, Insightful

    What made someone who made a browser plugin for the web even THINK about DirectX 11? How is that possible? How can someone create something for the web and choose a Windows-only technology instead of OpenGL?

  8. Re:Yeah sure... by ultranova · · Score: 5, Insightful

    Can you imagine HTML+CSS+SVG running as a local C++ program? Beauty and power in one sleek package. If anyone knows more about things like this, let me know.

    Yeah, C++ programs that run on your machine and render HTML+CSS (and some even SVG) exist. They're called Web Browsers.

    --

    Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  9. Re:What's the alternative? by am+2k · · Score: 5, Informative

    Hmm you'd probably have to put it into some kind of sandbox that doesn't allow stuff like local file access...

    But still, you'd need support for 3D graphics. If only such a thing would exist...

    Too bad.

  10. WTF? by muffen · · Score: 4, Funny

    Forget Farmville

    ...and start working when I'm at work??