Slashdot Mirror


When PC Ports of Console Games Go Wrong

A post up at Gamasutra complains about the lack of effort put into the PC ports of some console games. The author picks on the unimpressively-reviewed Ninja Blade in particular: "Just as a quick guide to what we're dealing with here: when you create a new save file at the start of Ninja Blade on the PC, it warns you not to 'turn off your console.' Yes, Ninja Blade is one of those conversions: not so much converted as made to perfunctorily run on a different machine. In-game, you're asked to press A, B, X and Y in various sequences as part of Ninja Blade's extraordinary abundance of quick-time events. Whether you have an Xbox 360 pad plugged in or not, the game captions these button icons with text describing the PC equivalent controls. Only it doesn't always do that. Sometimes, you're left staring at a giant, pulsating, green letter A, and no idea what to do with it." What awful ports have you had the misfortune to experience?

3 of 398 comments (clear)

  1. Re:when? by Holmwood · · Score: 5, Interesting

    Jade Empire, Mass Effect 1, Dragon Age, Mass Effect 2 are four that don't seem to suffer from the specific problems cited above at the time I write this.(i.e. bad translation of controls). I don't much like the minigames in ME1, but that's not a console issue.

    Fable was fine IIRC. Fahrenheit -- didn't like the control schema, but it was translated properly to PC IIRC.

    That's your half dozen right there, and just off the top of my head. (Granted, a lot are from Bioware). The problem isn't universal; some developers and publishers seem to care about doing a decent port and some don't.

  2. A few awful examples by RogueyWon · · Score: 5, Interesting

    I think the worst example has to be Ghostbusters. The console versions are fairly good and somewhat quirky, if ultimately flawed, third person shooters. The PC version is actually broken. As in, it can't even reasonably be described as "working". If you want to install to a drive other than c:\ you're out of luck. If you have anything other than "generic Windows sound card" drivers installed, you won't be hearing any voices in-game. And some of the early fights are essentially unbeatable without cheating, due to collision detection and clipping issues. Oh, and it does the whole "console controller analogues" thing.

    There are plenty of other awful examples. The Prince of Persia reboots have been mentioned (justly so) and I think the more recent installments in the Tomb Raider franchise also deserve a mention. Last Remnant is another good example; Square-Enix titles have never been particularly kindly treated on the PC anyway. Fire one of these up on even a top end PC with an Xbox controller plugged in and it's still very much apparent that you're playing the "second best" version of the game.

    That said, there are plenty of decent ports out there. While I know others disagreed, Fallout 3 felt pretty good to me on the PC. Mass Effect 2 likewise feels as though they've spent a lot of time optimising the PC version so that it feels at home on the platform. In fact, there are even a few cases where it is the console version that feels like a nasty port. Pretty much any RTS that makes it onto the consoles can be chalked up in that category. The recent AvP game looks and feels far better on the PC than on the consoles; the Predator is an over-complicated nightmare to control on any platform, but the PC version does work out somewhat less toxic.

  3. List of terrible port errors. by Tei · · Score: 5, Interesting

    - FOV settings, the fov is related to the distance to the viewer. On a PC, people is near the screen, so the FOV sould be higuer, is just a number, but even 90 million dollars videogames forget to change it on the PC. Out of lazyness, is not modified. (note: It may need to recompile some maps, and edit some weapons a littel).
      - Stupid messages "Don't shutdown the machine"
      - Savepoints, but thats parts of the mechanic, and can't be fixed
      - Autoaim, thats helps pad users, because you can't properly walk and aim on a pad (seems) so need autoaim. With a mouse, you don't need autoaim. Out of lazyness, is not deactivated.
      - HORRIBLE server browsers or lack of server browser. Idiot-box with a single button. Lack of dedicated servers. A whole horrible bad network experience, with not community sense and not respect to the PC values of freedom and user control of the experience.
      - The game greets you with a "Press ENTER". This is a arcade saloon artifact from 1982. It has not reason at all on a PC.
      - Use of bloated middleware. .NET, Windows Games For Live, etc.
      - Unoptimized code. Code written for the console, that runs poorly on the pc.
      - Smallish maps. Since the consoles are serius ram limits (like 512 MB or less) some maps are really small, and you see lots of "load screens". On the PC proper games use streaming to have not load screens, or the maps are giganteous large.
      - Quick Time Events. These things work ok with a pad, on a keyboard are something like a "learn where the A and B key are on your keyboard" minigames. Don't work at all on the PC.
      - Weird resolutions. If your game don't support 1280x1024, your game is shit, cause this is a normal (low) resoultion for lots of LCD. This force people to use lower resolutions that looko blurry, and with enormo pixels.
      - Lack of configuration options. The console people like FEW options, the PC people like MORE options. Add a FOV setting, and autoaim settings, a resolution setting, a bloom setting.
      - Use of the UNREAL engine. This engine don't support things like AA, so you have to force AA on the driver, but it don't work on some engines. Games like Borderlands suffer of this. Unreal could be a decent engine for consoles, but is BAD for the PC, because is optimized for the consoles.

    I could continue, but I am wasting my time here. since most of these problems are out of lazyness. Disabling autoaim sould take a well managed company only 1 hour of time, If people don't know you have do disable autoaim for the PC, what the hell are you doing near a "conversion to PC" proyect?

    --

    -Woof woof woof!