Sony Patents Game Demos With Feature Erosion
MojoKid writes "When a game developer releases a demo, it's typically intended to entice players into first trying and then purchasing the full version. This is the stuff of Game Design 101 for most of us, but a crack team of cutting-edge gaming researchers at Sony have applied for a patent based on a novel concept: game demos that become progressively less fun the more you play. Sony refers to this as 'feature erosion.' The idea behind this dubious concept is that gamers will become hooked on a game while it's still in demo, then squawk unhappily as features and abilities they've unlocked begin to disappear. In order to prevent this, the player ponies up for the full version. A demo or program that provides limited functionality or play time is one thing; a game that's purposefully designed to take your progress away, in an admitted attempt to get you to buy once you've been hooked, is something altogether different."
Lots of demo software is designed to stop working entirely after the demo period expires. The concept of doing this gradually over time seems, if anything, more humane.
I suggest we roll over and go back to sleep -- or at least save our angst for worthy matters.
Don't crack dealers have prior art on this business model?
Didn't Sony recently try just this with the PS3?
Microsoft, of course, has done this with the Xbox 360 for a while. "Feature erosion" produces fans so dedicated, some are onto their second or third 360!
http://rocknerd.co.uk
I'm glad Sony have patented this. I don't buy Sony products, and no one else will be allowed to implement this.
Hook up electrodes to the controllers that at the same time offer gradually increasing levels of electrocution and let us absorb nicotine through our skin. Only way to play without risk of death or any pesky side effects of severe electroshock is to buy the game. Of course that means the PS3 or PS4 will once again require more power and downgrade controllers from being wireless to wired but its the best thing for the sake of progress.
It doesn't have to be silent degradation. Imagine a pop-up notification: "You have just lost 2000 XP and your +3 armor of wisdom, buy the game to regain them!", or "All injuries will now become instant headshots, this won't happen if you buy the game!".
True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
I think the larger issue is not whether this is a good idea for a game demo, but why is an idea at this level of abstraction even patentable?
Game demos with feature erosion have been around for a long time in the form of developers gimping pirated versions of games or making them uncompletable/unplayable/play-hostile.
For example, in Batman: Arkham Asylum, some pirated versions would have Batman's Gliding move disabled. In Grand Theft Auto IV, pirated versions would have gravity suddenly go berserk, and with the Penny Arcade On the Rain-Slick Precipice of Darkness game, pirated versions would be rendered uncompletable by a glitch.
Since some people "try/demo" games using the pirated versions, you could say that what Sony is trying to patent has already been done.
Windows has had "Feature Erosion" since 1995...