Game Devs Only Use PhysX For the Money, Says AMD
arcticstoat writes "AMD has just aimed a shot at Nvidia's PhysX technology, saying that most game developers only implement GPU-accelerated PhysX for the money. AMD's Richard Huddy explained that 'Nvidia creates a marketing deal with a title, and then as part of that marketing deal, they have the right to go in and implement PhysX in the game.' However, he adds that 'the problem with that is obviously that the game developer doesn't actually want it. They're not doing it because they want it; they're doing it because they're paid to do it. So we have a rather artificial situation at the moment where you see PhysX in games, but it isn't because the game developer wants it in there.' AMD is pushing open standards such as OpenCL and DirectCompute as alternatives to PhysX, as these APIs can run on both AMD and Nvidia GPUs. AMD also announced today that it will be giving away free versions of Pixelux's DMM2 physics engine, which now includes Bullet Physics, to some game developers."
No, you're thinking of the Furry engine. It offers ultra realistic fur simulation, I hear it's quite popular with the Second Life crowd.
Open standards always win out over closed standards. Like OpenGL -vs- DirectX.... oh... wait... :-P
Does no one remember the time when you hit dead bodies with shots and they didn't move or flail around?
Not everyone includes "pretty" in their "good game" equation. Doom can still hold it's own against modern games in terms of actual fun.
Clearly you don't get a kick out of shooting dead bodies and seeing them twitch.
What the hell's wrong with you?
XML is a known as a key material required to create SMD: Software of Mass Destruction
in Korea, only old people use PhysX for the money, because Netcraft confirms that Apple is dying
Yes, that's something up with which I cannot put.
I am not a crackpot.