Valve Confirms Mac Versions of Steam, Valve Games
An anonymous reader writes with this excerpt from Gamasutra:
"Valve will release a version of its Steam digital distribution service for Mac next month, along with Mac-native versions of its own games, the company confirmed today after days of hints — and owners of Valve games will have access to both platform versions. The Source engine, which Valve uses to develop all its internal titles and also licenses to third-party developers, will incorporate OpenGL in addition to DirectX, to allow Mac support for all Source developers. ... 'We are treating the Mac as a tier-1 platform, so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360,' said Cook. 'Updates for the Mac will be available simultaneously with the Windows updates.'"
Mostly because the source engine is a piece of crap, it was designed with only DX9 on the pc in mind, that generally produces really deeply nested rendering code, which gets progressively harder to port the more nested it is.
But now that they added openGL for the mac version a PS3 version can't be far away because all the hard stuff has been untangled.
It might just be a new major version of the source engine.
That or Microsoft just paid them lots of $$$ to ignore the PS3.
- "There is nothing quite like an ineffective solution to an nonexistant problem"
But how many Macs have powerful graphic cards? Not everyone is going to get a Mac Pro costing $2500 at the very least with a very limited selection of graphics cards. Most of the rest of the line up have integrated Intel cards with piss poor graphic performance.
This space for rent.
I wish the "iPhone is not OS X!" idiots and the "OS X apps can be recompiled for linux!" idiots would get together and have a great big gay orgy until they get their shit together.
Do you even lift?
These aren't the 'roids you're looking for.