8-Core Intel Nehalem-EX To Launch This Month
MojoKid writes "What could you do with 8 physical cores of CPU processing power? Intel's upcoming 8-core Nehalem-EX is launching later this month, according to Intel Xeon Platform Director Shannon Poulin. The announcement puts to rest rumors that the 8-core part might be delayed, and makes good on a promise Intel made last year when the chip maker said it would release the chip in the first half of 2010. To quickly recap, Nehalem-EX boasts an extensive feature-set, including up to 8 cores per processor, up to 16 threads per processor with Intel Hyper-threading, scalability up to eight sockets via Intel's serial Quick Path Interconnect and more with third-party node controllers, and 24MB of shared cache."
Does it have the memory I/O bandwidth to keep up with the CPUs? When will I be able to actually buy a mother board with 8 of these 8 core CPUs, and what kind of a frame rate would Crysis get on that rig?
I've abandoned my search for truth; now I'm just looking for some useful delusions.
http://arstechnica.com/hardware/news/2009/09/ibms-8-core-power7-twice-the-muscle-half-the-transistors.ars
Software developers are going to have to figure out a new approach to licensing many of their products. VMware, for example, allows you to use a single license for every processor of 6 or fewer cores... how many people are going to pay for another license for the 2 extra cores? I see per core licenses coming in the near future.
In other news, AMD has a blog article on it's soon to be launched competitor to this, Socket G32 8-core/12-core Opterons:
http://blogs.amd.com/work/2010/02/22/magny-cours-is-right-on-schedule-and-shipping-to-customers/
According to my server metric graphs the additional threads are only useful for WIO CPU states.
For example, on Intel 4core i7 920 processor, enabling hyperthreading impersonates additional four cores. But CPU utilization reported by metrics software shows that USR and SYS cpu times will only go up to 50% and WIO will add another 12%. This corresponds to having a virtual core used for waiting to IO stuff. Additional 3 virtual cores do not serve anything at all.
It will improve gaming performance if you happened to be running something like Quakes Wars in ray tracing.
Intel put together a demo on a workstation system with two Nehalem quad-core CPUs getting about 15 - 20 fps.
Since ray tracing is embarrassingly parallel, all one needs to do to improve performance is to throw more cores at it.
Keep in mind ray tracing is much more cpu intensive than gpu intensive...
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