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University of Wyoming Studies Video Games

krou writes "The Christian Science Monitor has an interesting story about how the University of Wyoming's English Department is helping fund a collective called the Learning Games Initiative to study video games. Jason Thompson, an assistant professor at UW who is part of the group, explains that 'it's a group of people [who] do research on games, do development on games, and keep an archive of games printed matter such as manuals, ... systems, all of it. We really look at games as cultural artifacts; things that reveal theology, things that reveal power. Things that should be studied in the academy.' The English Department has been very open-minded with the project, because they understand that gaming can educate people, and that 'we can expand our notion of what text and study is; the idea that it might be fun doesn't necessarily preclude its study.' Thompson believes that it's important for academia to study gaming, because games could be used in the future as a type of textbook: 'if games can teach, then as teachers shouldn't we understand what kind of teaching's going on?'"

10 of 81 comments (clear)

  1. A great excuse... by Anonymous Coward · · Score: 2, Funny

    ... for those who want to play games and love analyzing the shit out of games.

    An academic discipline full of fanboys, I can't wait!

    1. Re:A great excuse... by paeanblack · · Score: 5, Informative

      An academic discipline full of fanboys, I can't wait!

      I took a game analysis class last fall at MIT/GAMBIT, and went in with a similar attitude.

      Yeah...there was a ton more reading and discussing heavy philosophy than I was expecting.

      Deconstructing "fun" may seem like wanking, but it's serious business to the folks analyzing whether to gamble $50M on the next title.

      Video game buyers are pretty fickle, and their answer to "what is fun" is generally "I know it when I see it". Development budgets have gotten large enough that investors need a little more than warm fuzzies before opening their wallets.

    2. Re:A great excuse... by blahplusplus · · Score: 2, Interesting

      ""Video game buyers are pretty fickle, and their answer to "what is fun" is generally "I know it when I see it"."

      You do know that Mass effect 2 director said "listen to fans"? He said the MOST important thing you can do as a developer is listen to your fans critiques, they took a list of all the major complaints of Mass effect 1 and used it to design Mass effect 2. There are whole articles on it @ Gamasutra.

      Academically analyzing games is fine, no doubt about it. But you have to remember games are huge projects and gluing those engineered pieces of work together by large teams is the hard part. Anyone with a degree of intelligence can analyze what is wrong with a game. You go to a major review site, pick the "criticism cream" of the crop (i.e. reviewers who know what is wrong with the game).

      Games are developed via dialogue with one's customers. If a gamer orders steak, and you give him onions he's going to know "that's not steak".

      Not all gamers are equally skilled at understanding what's broken with a game but intelligent gamers are, many gamers are better then many academics at knowing what makes a good game.

      I've predicted which games will fail or be successful with a greater then 90% accuracy rate.

  2. Wonderfully insightful by bjk002 · · Score: 4, Insightful

    Challenging status-quo thinking has always met with resistance. It is refreshing that the university is embracing a non-traditional approach to thinking about education, and the opportunities for education that exist in the current media children and students are actively embracing.

    --
    Opinion:=TMyOpinion.Create(Me);
    1. Re:Wonderfully insightful by Em+Emalb · · Score: 4, Funny

      I have found, overall, that the majority of resistance to change comes from older people. The younger you are, the easier it is to adapt your thinking because you haven't been conditioned to "how things should be" yet. A perfect example is this onion I wear on my belt.

      Now, get off my patch of yellowed, mostly dead vegetation, you damned kids...and take your stoner dog with you.

      --
      Sent from your iPad.
  3. So, class, what have you learned? by Locke2005 · · Score: 3, Interesting

    they understand that gaming can educate people So... what lessons have we all learned from playing World of Warcraft, etc.?

    Actually, I believe if you play as a team, you do learn valuable lessons about how to organize a team of diverse individuals over the internet to achieve a common goal, and that does help prepare you for connected knowledge work in the future. Unfortunately, I almost always play solo, in which case it is little more than mental masturbation.

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
  4. Not the best job ever. by unity100 · · Score: 3, Interesting

    no job can be the 'best job ever'. remember this : once you start doing something as job, it starts to be less 'fun' every day on and on, until at one point becoming a mere job itself.

    no exceptions. it goes that way because people tend to dislike things that they are doing mandatorily and regularly, instead of doing them whenever they want to do them and desire to do them.

    for any job to not go down the same way, the person needs to have a passion, an obsession with that particular job/activity. however, this is the reality for only a tiny percentage of global population. and we generally end up seeing them as prominent members of their fields, if they work in a field that has any media coverage or peer recognition.

    1. Re:Not the best job ever. by onefriedrice · · Score: 3, Insightful

      no job can be the 'best job ever'. remember this : once you start doing something as job, it starts to be less 'fun' every day on and on, until at one point becoming a mere job itself.

      no exceptions.

      I pity you.

      --
      This author takes full ownership and responsibility for the unpopular opinions outlined above.
  5. This is hilarious by Klatoo55 · · Score: 3, Interesting

    I was actually a classmate of one of the two guys doing this (Aaron Perell) and I distinctly recall being incredulous when he described a project he was working on as "playing a lot of video games." It's funny to see this get thrown on to the CSM, since I got the impression that it was a minor exercise to keep bored college IT folk occupied. Hopefully this ends up producing some interesting research so we can justify further studies of this nature - to the delight of grad students everywhere.

    --
    ------- "A true friend stabs you in the front." -Eliot
  6. Maybe by lyinhart · · Score: 2, Informative

    This project might produce interesting results, depending on how they run things. Theology? Well, some Japanese games had references to Christian theology removed when brought to Western countries, including early Castlevania games and more recent games like Grandia 2 and Maken X. Politics? Poly Play, developed in Communist East Germany was awful (yet popular, since there wasn't much else to play there), but Tetris, developed in... wait for it... Soviet Russia became a cultural phenomenon. Then there's the supposed North Korean arcade: http://www.ukresistance.co.uk/2008/09/inside-north-korean-arcade.html Culturally, there's the usual topics of sex and violence in games. And increasingly, ethnicity and gender. Big whoop.

    I just hope it doesn't turn out to be just like other university subdepartments dedicated to "specialty" studies, home to a bunch of self-righteous blowhards who don't really know what they're talking about.

    --
    Freedom is drinking a beer in the park when you're supposed to be at work.