A Skeptical Comparison of HTML5 Video Playback To Flash
gollum123 writes "Think we'd all be better off if HTML5 could somehow instantly replace Flash overnight? Not necessarily, according to a set of comparisons from Jan Ozer of the Streaming Learning Center website, which found that while HTML5 did come out ahead in many respects, it wasn't exactly a clear winner. They did find that HTML5 clearly performed better than Flash 10 or 10.1 in Safari on a Mac, although the differences were less clear cut in Google Chrome or Firefox. On the other hand, Flash more than held its own on Windows, and Flash Player 10.1 was actually 58% more efficient than HTML5 in Google Chrome on the Windows system tested. As you may have deduced, one of the big factors accounting for that discrepancy is that Flash is able to take advantage of GPU hardware acceleration in Windows, while Adobe is effectively cut out of the loop on Mac."
gollum123 also links to additional tests indicating that Flash "does not perform consistently worse on Mac than on Windows."
The second test seems to forget that Flash added GPU acceleration in Windows, which dramatically drops CPU usage. It's not even small amount, it's 60%->12% with YouTube 720p video and most likely even more with 1080p. They've been working a lot with NVIDIA on it, which means more bad news for HTML5. I also installed those new NVIDIA drivers and newest Flash beta and full screen video is considerably smoother.
And where's Opera in this test? They added HTML5 support in 10.5 final too and their whole drawing engine will be hardware accelerated, with websites also. Their canvas implementation is also faster than with any other browser.
How much of a performance hit am I prepared to accept for open standards? 100%. The performance of the open platform will double every 18 months, but the DRM'd content will be forever limited.
Help stamp out iliturcy.
As soon as the video tag becomes popular implementations using the GPU will appear, and will not only work in Windows. We will be farther better off.
And if Google open sources the VP8 codec the just purchased, it will be even better.
When his defense asked, "Which computer has Jon Johansen trespassed upon?" the answer was: "His own."
It's not really fair to compare a technology that is still being developed to others that are very well established. The big benefit of HTML5 is it's non-proprietary nature. Once the standard is adopted and applications are built around it these comparisons will look very different.
I don't care if Flash is 50% faster than HTML5 video. I don't want the vulnerability-laden Flash on my primary OS just to watch a YouTube video. Period.
It's not quite true on OS X. There is a standard way of playing back H.264 using hardware acceleration: use QuickTime. Adobe can't use this because they ship their own H.264 implementation (which is slower than the QuickTime one and ffmpeg), rather than using the supplied one. There aren't hooks for adding GPU acceleration to arbitrary CODECs, unless you use OpenCL, but there are APIs for playing back H.264.
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