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How Sony and Microsoft Hope To Crack the Motion Control Market

An editorial at Eurogamer delves into what Sony and Microsoft hope to achieve with their upcoming console motion control systems, despite entering the market several years after Nintendo set the standard. "The cards Sony has placed on the table this week suggest one answer to that question. It sees PlayStation Move as being an upgrade path for Wii owners — an invitation to the tens of millions of consumers who have invested in Nintendo's platform to swim upstream to the more powerful, HD-enabled system. Yet even Sony's most optimistic view of the market will be tempered by a dose of realism here. ... What's more likely — and what Sony are probably quietly hoping to achieve a significant proportion of the Move's success through — is that the technology will expand the appeal of the PS3 in the family setting." The Digital Foundry blog has an in-depth look at the PlayStation Move from Sony's event at the Game Developers Conference, saying, "... if there was one positive you could take away from the event, it was that Move is clearly a far more precise implementation than the Wiimote. Some of the games felt clearly more 'tactile' than the Wii equivalents."

12 of 138 comments (clear)

  1. Games??? by Hamsterdan · · Score: 5, Insightful

    In order to get that market, they will have to provide something Nintendo has for years... Games for everybody. Fun games for all ages.

    I'm talking about Raving Rabbids, Wii Sports, and such.

    My parents *NEVER* had any kind of console in the house, even when we were kids. They never even liked video games. Until they tried some on my sister's Wii. Now they bought one with many games. They're in their 60s. So unless SONY can target that kind of audience, it won't work.

    The Wii has the games, and also the price. It's the least expensive of all three.

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    1. Re:Games??? by toriver · · Score: 4, Insightful

      SingStar, Buzz!, Rock Band etc. (OK not Sony themselves but...)

      Before the Wii, the PS2 was the king of casual console games.

  2. Re:What's wrong with gamepads? by rolfwind · · Score: 4, Interesting

    The wii controller can be turnd on its side and used as a gamepad -- so what are you complaint about?

  3. Re:What's wrong with gamepads? by sheetsda · · Score: 4, Insightful

    Gamepads are fine, for certain games. Mortal Kombat-type fighters and platformers come to mind. Contrast to Wii Tennis with a Wiimote or an FPS with a mouse and keyboard. You have to pick the right tool for the job: if the challenge of a game is the disconnect between the player and the character being controlled the game will be frustrating rather than fun.

  4. Re:And here I thought people bought the Wii by LoudMusic · · Score: 3, Interesting

    My experience is that it's really not that much cheaper. But rather it serves a different purpose. It is more for groups to play games and for casual gaming. The PS3 and XBox 360 tend to have games more designed for 'extreme gaming', online play, and long term commitment. Many of my friends who own a Wii say they only play it when friends are over and even at that haven't touched it in months. My friends who have a PS3 or XBox 360 play it at least every weekend, and often use it as a media player during the week.

    The console is a tad cheaper and the games are a tad cheaper, but the peripherals, which make a Wii what it is, are expensive and plentiful. In order to play those group games successfully you need four controllers and likely four 'nun-chucks' which is $60 x four players. The PS3 controllers are $55 and the XBox 360 controllers are $35. Then there are balance boards and light sabers and gun attachments and who knows what else to go along with the Wii in order to play all the various motion games they have, most of which you will again want / need to have four of to get the 'full experience'. And now there's some "motion plus" thing to make the controllers more sensitive? Not interested, sorry.

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  5. Good and bad news for PS3/360 owners... by Anonymous Coward · · Score: 4, Interesting

    The good news is that you can basically think of all of the good or even great games on the Wii and then imagine them with HD graphics and surround sound. The best examples I can think of are Resident Evil 4 Wii edition and Dead Space: Extraction. Both are highly polished, adult oriented, motion controlled shooter titles. Now imagine the graphics of Resident Evil 5 or original Dead Space on the PS3/360 with the motion controller functionality of the Wii.

    The definitive version of Resident Evil 4 is the Wii version in my opinion. After using the motion controls I had zero desire to go back to the old pad controller for RE5 on my PS3. And after playing the RE5 demo I didn't even buy the game. If RE5 had the Wii style controls I would probably be playing the game now. At this point Capcom should should be begging MS and SONY for motion control dev kits for RE5 Motion Edition.

    And think of added functionality and benefits that recent games like Heavy Rain (PS3) will have. SONY and MS could really take the motion control idea and expand it into games geared towards adults and older gamers.

    The real downside is that the motion controls on the Wii have led to an enormous number of gimmick games with little polish. Basically crap titles that are churned out day after day completely watering down the system's library of games. For every good Wii game that comes out it seems around one hundred awful games join the fray.

  6. More precise? by manekineko2 · · Score: 4, Informative

    "... if there was one positive you could take away from the event, it was that Move is clearly a far more precise implementation than the Wiimote. Some of the games felt clearly more 'tactile' than the Wii equivalents."

    It's interesting that their experience is so different from Engadget's.

    http://www.engadget.com/2010/03/10/playstation-move-first-hands-on/

    Engadget's hands-on found:
    * We hate to say this about "pre-alpha" software, but we're feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we've had on the Wii, both in precision and refresh rate of the aiming cursor.
    * The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected "left handed," it was putting our sword arm forward instead of our shield. Right-handers didn't seem to have similar problems, and we're sure this will be ironed out in time, but it certainly shows that the controllers aren't magical in their space-detection prowess.

  7. Re:What's wrong with gamepads? by blahplusplus · · Score: 4, Insightful

    We tend to forget as gamers how unnatural using the gamepad for playing games was at first for many people, you know when our parents tried to pick up the controller and they could barely control the character? The great thing about the Wiimote and other motion is to try to come up with a control scheme that is more natural and integrates into what they already know unconsciously as human being.

  8. Re:And here I thought people bought the Wii by SimonTheSoundMan · · Score: 3, Insightful

    Exactly. When the PS3 launched here in the UK, it was £425 ($827 at the time), and the Wii was ~£130. Okay, you can get a PS3 now for £250, but the original PS3 even out-priced many serious gamers, you could forget the PS3 being a Christmas gift for most kids too.

    New release games are also expensive on the PS3, £39 to £49, compared to Wii's £25 to £35 price ranges.

  9. Re:Intentional disconnect between player and game by godrik · · Score: 3, Insightful

    Exactly!

    I played mario kart on the wii using the wheel and that was really fun. Not more fun or less fun than using a 'classical' gamepad. Just differently fun.

    Wiimote can not be the optimal controller to do the job well. But I am not trying to optimize my karting play. I am trying to have fun!

  10. Re:Intentional disconnect between player and game by negRo_slim · · Score: 3, Insightful

    DDR players can hit more steps per second on a keyboard than on a dance pad (compare Tedo typing 0x1311 [youtube.com] to Iamchris4life tap-dancing A [youtube.com]), yet players still use a dance pad for some reason.

    As a part time achievement whore on the 360 I recently came across the webcam accessory with the game "You're In The Movies". I figured a 20 dollar webcam would be nice to replace my ancient pre-Creative Webcam III cam and the game would offer a few points.

    I ended up completing all the standard missions of the game even going so far as to improvise my own green screen to improve detection quality.

    My reason?
    It was fun.

    --
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  11. Re:Intentional disconnect between player and game by Opportunist · · Score: 3, Interesting

    Because in this case, the "controller" makes it fun. I'd guess the same applies to guitar hero and other music games.

    But making such a "specialized" controller the standard controller backfires quickly because they are only suitable to a very small subset of games. I hope you agree that a DDR dance mat doesn't really work for ... well, any game but DDR.

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