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Professor Ditches Grades For XP System

schliz writes "Like in World of Warcraft, students of Indiana University's game design classes start as Level 1 avatars with 0 XP, and progress by completing quests solo, as guilds, or in 'pick up groups.' Course coordinator Lee Sheldon says students are responding with 'far greater enthusiasm,' and many specifics of game design could also be directly applied to the workforce. These included: clearly defining goals for workers; providing incremental rewards; and balancing effort and reward."

2 of 311 comments (clear)

  1. Re:Least possible *cost*, not *reward* by rhsanborn · · Score: 4, Interesting

    On paper, what you just said is true. Unfortunately, that's, generally, not how it works. They may understand that replacing employees is expensive and reduces the overall quality of the product. But, generally, they don't actually follow through with steps to avoid burning people out or compensate them appropriately. They see all employees as little cost centers and look to whittle down expenses without considering the implications of lower staff morale. So yes, it is beneficial to businesses in the long term to keep employees happy. Unfortunately, long-term goals don't come over as well as saying you cut costs by X dollars on the next quarterly report or board meeting.

  2. Re:Is that so bad? by SirGarlon · · Score: 5, Interesting

    I did this, kind of, as a TA for a remedial (er, the PC term was "developmental") math pre-college summer program. The kids were older (17-18) than elementary school but here's how it worked in a nutshell.

    Math is divided into topic categories or "units." There are about 20 of them from intermediate arithmetic (fractions, negative numbers, that sort of thing) through algebra up to integral calculus. Everyone takes a placement test right off the bat. Student's curriculum starts on the first unit he/she flunked on the placement test. You have to pass each unit with 90%.

    The term was six weeks. If you pass six units you get an A. Five units gets a B, four gets a C, and if I remember right a D only required two. The point is that students got graded on how far they came, not where they started. Oh, and if you managed to pass the calculus unit then we (the instructors) had to make up new units for you to try next.

    This worked great. The students who came in struggling with arithmetic and made it up to basic algebra walked out with A's and B's in math -- for the first time in their lives, in many cases. The students who came in knowing trigonometry walked out with a working knowledge of calculus. That was the goal: get everyone as far ahead as possible in six weeks.

    For the instructors, it was hard work. Every student needed lots of help to get through a unit every week. What I found in fact was that the best students started teaching their classmates just to help their friends get an A. Grading took forever because practically every student was working on something different. And, of course, the instructors had to be ready to teach anything from adding and subtracting negative integers, through multivariable calculus, off the top of their heads. But man, was it worth the effort. :)

    --
    [Sir Garlon] is the marvellest knight that is now living, for he destroyeth many good knights, for he goeth invisible.