GameStop Sued Over Lack of DLC For Used Games
Absolut187 writes "According to IGN, 'A lawsuit filed earlier this week against retailer GameStop says the company is "deceptively misleading" its customers into believing a used game purchased from the store comes with all packaged downloadable content advertised on the box. This content, however, is only made available for free to those who purchase the game new, as the code to access the content can be only used one time.' I personally don't have a problem with publishers charging for DLC. IMHO, you put in the effort to make it, you have the right to (try) to charge whatever you want. I have the right to take it or leave it if I don't find your price fair (same goes for the main game). But what about the used game market? Should publishers be allowed to destroy the used market for their games by including 'free' DLC with a one-time use code? Should the copyright doctrine of 'first-sale' have any effect here? Or is it up to the consumer (frequently children) to realize that the product will have a reduced resale value due to the one-time nature of the DLC code? Is this any different from the use of unique 'CD-Keys' that are required for online play (e.g. for Blizzard games since 1997 or earlier)?"
/me peers into his crystal ball....
I see game publishers starting to make complete games included on disc as DLC then make the unlock code only valid for the original purchaser. That obliterates the resale market.
Trolling is a art,
Honestly, I don't see why they can't get money from both the new and used market.
Keep the "one time use" DLC code in the box. Anyone who buys it new now has a "value add" (though, they are paying a premium for the new game)
If anyone buys that same copy used, instead of "hell no", they should get a screen that says "This code has already been claimed. But for just $2.99, you too can have this exclusive content"
I'm sure someone can find the right price for that-- and it'd effectively be pure profit. (No, you can't call it a lost sale. Instead, think of it as getting paid twice for the same product).
Ideally, the system should also have a "relinquish" command. If I buy a game, get the DLC, then decide to sell the game, I should be able to "deactivate" that code (assuming it's tied to my gamer id or something? Who knows.) Then the next person can download the dlc for free. GameStop might even require people to log in and deactivate their codes before trading in a game, so as not to screw over the next user.
UTF-8: There and Back Again
I have no love for GameStop, but how is this deceptive? You're buying something used meaning that you're risking acquiring a compromised product. This might mean a missing manual, missing box or limited access to online content. I suppose what will come of this is that GameStop stops providing the box with the game.
I think the most offensive thing here is that this idiot would actually buy a used game for a mere $5 discount. This is the fundamental problem I have with the likes of GameStop. They probably gave the previous owner $20 for this game and then turn around and sell it for $55. The pricing on most of their used games is quite outrageous. But really, it's the fault of the consumer who is too lazy or impatient to shop around. You could probably walk into a Target or Walmart and find that same game, brand new, for $55. In fact, you can find Dragon Age on Amazon for $45. Wait a few extra days and in addition to paying no sales tax you get free shipping.
Keep in mind, I have no problem with selling used games. I have a problem with how GameStop screws people. But again, that's the fault of gamers and nobody else.
I agree with ggeezz. I hate the "one time use codes". If it is part of the core game, then it should be on the disc with no need for codes. If it is an add on, then sell it to everyone as a separate add on. Even when I do buy it new, the need to input that code is an annoying detraction and slowdown from what is supposed to be a pleasant experience in my very limited leisure time. I love Dragon Age Origins, best game since Planescape Torment in my opinion, but putting in the codes for shale and the armor were a royal pain on a PS3. I do not think any party has done anything ethically wrong really, but I think the publishers, not Gamestop, is taking a consumer-unfriendly and inconvient stance on this. Also, this may not apply to eveyone, but when I buy a console game new, I do so factoring in the fact I can resell it as part of the price. If I loose the ability to do that, then either a game will have to be cheaper or it will have to be so good I am convinced it is really worth the full $60. Dragon Age Origins would pass that test, but most of the other games I have purchased recently would not...
Yes, game companies should be allowed to do one-time-use codes in their games. Yes, this is going to mean the games aren't particularly attractive in the used-game market. The problem is stores like GameStop that don't clearly mark their used games clearly as to what's advertised on the packaging that isn't actually going to be available because somebody else has already used it up. And I think that should be the responsibility of the used-game sellers, not the publisher. They're the ones who know that copy's used, after all.
Well, there's the real travesty, the Used Copy of the game is only $5 less than full retail copy. Why would you save 5 bucks in that manner on a $50-60 game?
GameSpot is pocketing well over 50% (based on what they pay for used games and what the sell them for) of that for doing basically nothing.
The buyers should be demanding a lower initial purchase price due to the lower resale value.
And if the box says there's included stuff that isn't included in the resale version the seller needs to state that. Just like that have to state that the manual is missing, etc.
Sure they do. The ability for someone to sell a game will cause some people to buy more games new. Say they buy a $60 game. Then, in a month when they are tired of it, if they can sell it for $45, the next new game will only cost them $15. The publisher got $120 in sales, but the buyer only paid $75 (well, neglecting the time-cost of money). I'd bet this is the way a lot of younger people buy brand new games. They sell one or more slightly older games to pay for the newest one... Sure, there are some like me that don't sell games unless they really suck, but then again I have the money to be able to do that. If I was pushing a strict budget, you can bet I would sell the older games to finance the newer ones (and when you're talking a 5 or 10% difference between new and used, why not go new and have a better chance of resale later)...
Because they can, and because we still buy their games. It's as simple as that. If we as a unit boycotted games that have these kind of stupid restrictions, I'd bet they will change their policies. But the fact of the matter is that most people don't care enough to make a boycott effective (and hence it won't work)... Does it suck? Absolutely...
If a man isn't willing to take some risk for his opinions, either his opinions are no good or he's no good
No no, it's "Content we want to charge you extra for" as sometimes those (ever helpful) game publishers include it on the CD.
meep
No, it's not the same at all. The StarCraft second-hand purchaser is only denied his online play if the seller commits fraud. The XBox 360 second-hand purchaser cannot, under any circumstances, get online play without paying the game publisher a second time for the same thing. Those are two completely different situations.
These restrictions, gimmicks, and weird clauses tied to the purchase of a game are probably legal. However, they are clearly an attempt to damage a product's resale value, and they are in spirit a violation of the first sale doctrine.
We need strong laws to protect the right to resell digital content, just as the first sale doctrine protects our rights to resell our physical property as we choose. Such a law would clearly be fair and in the best interest of the consumer.
I got news for you.
Any sale is a retail sale unless you have a reseller license.
Check your local state laws on sales tax - it explicitly defines a retail sale.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
Simple arithmatic shows that at 25 cents a pop, the 5 dollars will buy 20 packets of ramen. Given the statement that this is enough for two days I would conclude that he eats 10 packets of ramen a day.
Is 1563649 a prime number?
To developers the resale market is akin to the piracy market, the people stealing money from them.
Of course they will try to destroy it.
They even have more reasons to hate the resale market since not only does it remove game sales, people are making money off it their loss in sales.
Troll is not a replacement for I disagree.