Are Consoles Holding Back PC Gaming?
An anonymous reader writes "Despite all the excitement over Nvidia's upcoming Fermi GPU, there is still a distinct lack of DirectX 11 games on the market. This article points out that while the PC has returned to favor as a gaming platform, consoles are still the target for most developers, and still provide the major limitations on the technological sophistication of game graphics. Inside the Xbox 360 sits an ATI Xenos GPU, a DirectX 9c-based chip that bears similarity to the Radeon X1900 series of graphics cards (cards whose age means that they aren't even officially supported in Windows 7). Therein lies the rub. With the majority of PC games now starting life as console titles, games are still targeted at five-year-old DirectX 9 hardware."
Why would you target DirectX 11, when nobody really wants to use it? PC gaming would be better off if you targeted OpenGL.
... and then they built the supercollider.
Why are modern games being judged based on their technological prowess? How is this holding back PC games? Games produced for five year old tech still run on modern machines. So what if games are targeted towards years-old technology? Are they fun? Are people buying them? There's more to a game that shading effects and the hundreds of hours that dedicated teams put into making realistic water ripples.
Games are sold based upon gameplay and fun. In this current market, those are more easily found in the console market. I don't see that changing. //PC Gamer since 1986 ///Now happily a 100% console gamer ////Though I love to play Cave Story
There is no shortage of MMOGs. The category is growing, even, at an insane rate, despite (or because of?) WoW's dominance. There are only 24 hours in a day, and peeps who play MMOGs can never "beat" their game -- they are continuously rewarded for playing, constantly and forever, and pay monthly for the privilege in many cases.
Many no longer have the time or inclination to start a new, one-off PC game. I recall an interview with supposed "Diablo-Killer" Titan's Quest creators who attributed the poor sales of their well-reviewed game to the fact that their prospective player-base could not break away from their MMOGs.
...prefer game consoles. For starters, you're dealing with a uniform hardware platform. The core specs and capabilities don't change too often, only about once every 5 years or so. So if you are developing for the Xbox360, you only have to get it to work on one 360 and it should work on all. On a PC, you're encountering a vast array of hardware configurations. X CPU with Y Motherboard using Z GPU. So while you can optimize for a number of these, you can't do it for all and that leads to a certain percentage of your customer base complaining.
That and pirating console games is a bit tougher for the average consumer. Usually requires a hardware mod chip and most people don't feel they have the technical skill to install one. On the PC, piracy is pretty much fire up bittorrent, go to the piratebay, and download.
"The problem with socialism is eventually you run out of other people's money" - Thatcher.
The real question is: Is the rush for performance and graphics killing the fun in video games? I think so.
Does anyone really think this cycle is any different? We're pretty much at the mid-point of the console cycle: PCs are flexing their muscle (again) and developers are reluctant to design just for PCs. But, as always, more will jump back on the PC bandwagon as it becomes obvious that the PC is the place to be for graphic quality (and the market loves eye candy). Eventually the console makers will decide to release new hardware to try to coax them back, and we'll repeat this cycle again.
So what's changed?
I'm not an huge gamer, but my preference is to sit in front of my TV on my XBox 360 or Wii when playing games. In truth I couldn't give a rat's derrière about the graphics of the games I play so long as I find them compelling and fun. Then again when your business model is based solely on churning out the same game time after time and you only differentiate the games by the graphics I suppose this argument becomes reasonable.
Hey game makers, here's a clue: In the last few weeks I have played video games quite a bit due to a knee injury that's meant I can't do much else. If I think seriously about the amount of time I've spent playing video games recently, the one game that really sticks in my mind and has me itching to play it more is Bit Trip Beat on the Wii. Realistically I probably could've run that game on my 25 year old Amiga if I still had it... but damn that game's fun!
Console = 5 years old PC hardware with locked options.
Love many, trust a few, do harm to none.
>>>The Wii is a fisher price funbox designed for non-gamers and drunk idiots
Sure if you pretend that Nintendo doesn't have a 30 history of creating excellent games. I don't own a Wii but the games I've played (Zelda Twilight Princess, Metroid Prime 3) are just as good as those games I found on my Gamecube, N64, Super Nintendo, and NES. And just as good as on my Xbox, PS2, or PS1. I can't believe your comment was marked "insightful" since it's mostly just fanboyism.
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>>>Most console gamers have short attention spans and prefer flashy lights and 5 mins of intense adrenaline to a game with a story.
How ironic you post this on an article about how PC games are not shiny enough. If Pc gamers care more about story than flashy lights, then why worry if the graphics are "only DirectX 10 instead of 11?) Probably cause you're wrong. I've met lots of PC gamers who refuse to play a classic like Wing Commander or Baldurs Gate 1 just because it's pixelated.
As for story, if console games don't like story, why are RPGs so popular on consoles? Once again I question why your fanboyish anti-console rant was labeled "insightful". Trollish is more like it.
"I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
Yes, games are being held back by consoles. PC games used to push the edge of the envelope, not they simply follow the consoles. It's getting particularly bad, with many games designed for consoles and then poorly ported to PC. It wouldn't be so bad if the studios would at least make an effort to port them properly. I've come across all of these problems in many games over the past few years:
- Poorly designed menu systems that do not support mice (keyboard/gamepad only)
- Poorly designed keyboard maps that don't follow established PC standards, which leads to the next item
- Inability to remap or customize keyboard controls
- Games which do not support standard PC peripherals (e.g. some PC games only support console gamepads. I don't own an Xbox so don't force me to buy a damn Xbox gamepad to play your game). Same for driving wheels/pedals.
- Games with severely limited graphics options. These are a must to tailor the game experience to the hardware and performance expectations.
- Games with crippled graphics effects (limited draw distances, low-res textures, artificially limited environments, etc)
- Games with poor savegame support, or only support checkpoints
- Games being launched on consoles, with PC ports following very late afterward (sometimes 6-12 months later or never)
I could go on and on. Literally, there are very few games I've purchased in the last 5 years which do not have at least one or two of the above problems, with a few managing to tick nearly all of the above. I blame the cross-platform game development environments which basically force the game design onto consoles with PC's being treated as second class citizens. It's not likely to change either, as consoles are very popular and many game studios see them as a more profitable market.
I don't hate consoles, they are fine for what they do and I happen to own 2 (Wii and PS2), but the games I play on consoles are vastly different than the games I play on PC. I want my PC games to push the envelop of technology, sadly this seems to be against the trend.
This used to be much more true when DirectX wasn't artificially limited to the OS version. You just downloaded your new DirectX version and went to town when you bought a new video card.
DirectX 10 became a "Vista exclusive", despite the fact that unofficial ports made it work on Windows XP without much muss or fuss. It was an artificial limitation. So, in order to upgrade from DirectX 9 to DirectX 10, you had to buy a new video card and a new OS. Even some Microsoft games artificially limited detail to make the game seem better on 10 than on 9. Of course, a few clever hackers exposed this as well. DirectX 11 is and update to DirectX 10 and similarly incompatible with Windows XP.
This bs has left a bad taste in a lot of people's mouths. Couple that with the absolutely absurd Digital Restrictions Management in some PC games and the taste is downright sour. (Related note: Honestly, if you knowingly buy an Ubisoft game at this point, you're an idiot... their games are basically useless because of DRM now.)
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