Radeon HD 5870 Eyefinity 6 — Gaming On Six Panels
MojoKid writes "AMD's 6-output Radeon has been seen in action at a number of events, but today the ATI Radeon HD 5870 Eyefinity 6 Edition is being officially launched. HotHardware paired the card up with six 22" Dell LCD panels in a 3x2 configuration — with a max resolution of 5760x2160 — and ran it through a number of popular titles including Dirt 2, Battlefield: Bad Company 2, Left 4 Dead 2 and Crysis. For specialized, high-end graphics cards like this, the market potential may be relatively small. If, however, the idea of multi-monitor gaming is appealing to you and you've got the means to score one of these cards (along with multiple displays), you won't be disappointed."
Reader Vigile adds a different analysis of the card's six-monitor gaming: "PC Perspective found FPS games were basically unplayable because of the bezel through the middle of their vision while RTS and racing games like StarCraft 2 and DiRT 2 were spectacular."
It's 6 of one and half a dozen of the other as far as I'm concerned!
America, Home of the Brave.
Is the increased resolution of 6 screens really that much of an improvement over one large Full HD television, that the fact there are lines running right through your vision is acceptable? I really doubt that.
Pretty good is actually pretty bad.
I am currently running with an Eyefinity setup - Radeon HD5770, with 3 20" displays at 1600x1200 each. (Traded up from a HD4850, brought down the idle temp and fan noise, and gained Eyefinity capability) So I'm running at 4800x1200, when it is set up as a "single panel." I've got the left and right monitors set up at a slight angle.
Most games work fine with it, some that aren't designed to scale to such a ratio I have to keep at a single monitor's resolution - but when it detects something running fullscreen, at say, 1600x1200 (each monitor's native display) it just mirrors it across all three.
Some games like RTSes have a GUI interface at the bottom - some just move the corners (unit details, commands) and leave plenty of space in between - others 'stretch' - so games will have to be patched or designed with this in mind, to fully work. (If it doesn't, at least it degrades relatively gracefully)
Some games don't scale at all - and when they go above a certain resolution, just stretch in general, or zoom their interfaces based on the aspect ratio it can generate. These ones I have to keep at a lower resolution.
So far all of the Source engine games from Valve work great - I haven't tried Counter-Strike: Source, but everything newer works fine, giving me peripheral vision. I just hope Valve updates these to allow the HUD to be movable - only downside to them that I've encountered yet.
Fallout 3 works with it, with some tweaking - had to edit the configuration file to move the HUD interface options, and fix the PipBoy 3000 interface - it zoomed too close to see the top and bottom.
So as we discover more games that do or don't work - let the developers know, hopefully they'll update their games to support the aspect ratio. At a minimum at least it degrades gracefully if it can't use the extra monitors - and by making it available on all of the 5xxx series cards, it will become a standard. Hopefully nVidia is able to implement a similar feature so that it isn't a manufacturer-centric feature that some developers won't support since it isn't 100% usable...
...with screens rotated 90 degrees.
One that hath name thou can not otter
The fancy ATI-specific screen melding tech? Probably not, at least for another few revisions of ATI's proprietary driver.
Having 6 heads out of a single PCIe 16x slot? Probably so.
Frankly, I'm not the gamer that I used to be, so I don't really care about the driver features that allow you to force multi-monitor functions on games that are ordinarily single monitor. I'm interested in the fact that 6-headed graphics cards are now within the realm of gamer enthusiasts(ie. ~$500, stocked by normal retailers, drivers downloadable without support agreements, and so forth) rather than super-pricey financial workstation integrators and custom display wall types. I can only assume that Matrox has been praying fervently for the demise of the entire ATI driver team in a messy accident; because it is only ATI's somewhat uneven reputation in regards to software that is keeping them relevant now that this thing is in the wild.
In addition to the 6 screen setup acting at one unit, the screens will, I assume, be able to act independently of one another for 6 separate screens, or possibly even 2 or 4 combined with 4 or 2 staying independent, respectively. This would allow for imaging-types of applications (MRI's, Digital X-Rays, CAD) be displayed on a large surface while having a few separate screens for applications that do not require visuals - all on the same machine. I can totally see this being used is hospitals and graphics design studios where large resolution is crucial, while allowing lower resolution apps open at the same time to prevent alt-tabbing between and thus increasing efficiency.
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FORTRAN doesn’t run. It limps. At best. ^^
Any sufficiently advanced intelligence is indistinguishable from stupidity.
I currently use an Eyefinity setup in Portrait Mode with a Dell 2408FWP and 2 Dell U2410s.
Here's my trippy background http://img638.imageshack.us/img638/1050/echo.jpg (it's rather large at 3600x1920)
The setup is pretty awesome in my opinion and is pretty easily driven by my single 5870.
I do, from time to time, run into an issue where the card hits its framebuffer from being limited to 1GB or RAM so I believe I will upgrade for the sole purpose of getting that additional 1GB of RAM. I also believe the E6 cards probably come with some minor revisions to their architecture and BIOS that may allow them to be overclocked a little better than the original batch of 1GB cards that were released on Launch Day (When I got mine)
I do understand the laws of supply & demand may cause some to raise prices somewhat, but I am hoping that the new cards are not offered at some outrageous price.
Sig Follows: "Suppose you were an idiot. And suppose you were a member of Congress. But I repeat myself." -- Mark Twain
At work, we have dual 4K projectors behind a 32:9, 15 foot wide piece of glass on our main visualization display (we do 3D visualization software) and we run a system with two Quadroplex boxes (two quadro 5800's each I believe) and nVidia's drivers are a long way from actually working correctly for us. We see a lot of tearing when in mosaic mode and multiple opengl contexts can't run concurrently (it only allows half resolution height when doing so) and makes the system very unstable. Seeing that this card doesn't require clock sync and works with six screens seamlessly, it looks like a viable alternative to us. Considering that two cards could run our 7680x2160 screen (our 4K projectors are four 1080p screens each) it might be advantageous for us to upgrade had we not just bought the new quadroplexes (nVidia told us to update our quadroplexes as our old ones didn't support the mosaic mode correctly; unfortunately, the new ones don't seem to either...)
I see these cards more useful to those with setups like ours; projectors that can display without borders and for high-quality visualizations.
-SaNo
Fuck everything, we're doing seven panels.