Heroes of Newerth Open Beta About To Start
You may recall last summer when we discussed Heroes of Newerth, a title from S2 Games that's based on the popular Defense of the Ancients mod from Warcraft III. We passed out some closed beta keys, and there seemed to be a ton of interest, in part due to the fact that they have a Linux client. Well, if any of you missed it or want to see how the game has progressed since then, now is your chance — the open beta begins tonight (March 31). There's a countdown on the sign-up page that shows when you can register.
I fail to see how, in a thread about HoN, mentioning the fact that its #1 competitor also *exists* is offtopic.
While I'm here, I might as well mention that LoL is a fun and innovative game, with some seriously talented industry players (Tom Cadwell, for example) working on it. I wasn't in the HoN closed beta, but I popped in here to see if people liked that, too.
Answer me just one question first: is this a true port or did they "port" it using WINE? All due respect to developers who even acknowledge Linux (then again, in this day and age, how can you *not* acknowledge Linux?), and to the WINE developers, but I'm not willing to run some half-assed, DirectX laden, emulated "port" of a game. If I were, I'd still be playing Windows games. As it is, the game industry has never really given Linux the time of day, so I stopped paying attention to them. Don't get me wrong, I still run Jagged Alliance 2 on my N900, and plenty of emulated games that I bought before Linux existed, not to mention the myriad of open source and indie studio games that actually run on Linux and not WINE.
Years ago, I used to play games a lot; used to have a number of consoles, a decent PC gaming rig to run Windows and DOS games. But that was years ago, and as time has gone by, and I've found the only thing I need Windows for is games, I've found better things to do with my time. Like write my own software, or go hiking or climbing, or play my saxophone. I'd *love* to support developers who support Linux, but it costs money, and if they're not really supporting Linux, I'm definitely not going to give them money that I could better spend elsewhere.
I bought *multiple* copies of Savage, one for me and one for each of my friends because S2 had the three major platform clients on one CD. I bought them all through a Linux gaming shop (http://tuxgames.com), and told my friends "here, you can run it on Windows *and* Linux!". Then S2 made the sequel for Windows and "ported" it using WINE, and that was around the same time I stopped playing games seriously.
Nathan's blog
Was I wrong about it? The thing I thought about after I wrote that was that certain games (FPS genre) need the kind of optimization you can't do in a cross-platform way, but that would just be optimization within certain methods.