Gaming in the 4th Dimension
Wolf pointed me to a video clip demonstrating this game:
"Miegakure is a platform game where you explore the fourth dimension to solve puzzles. There is no trick; the game is entirely designed and programmed in 4D." Nothing to download yet.
So I've traditionally known "the fourth dimension" to be something like time. Although you can call it space-time or the relationship that our three dimensional world has with our concept of time. And in games like Braid (which is like an interesting two dimensional scrolling platform with four dimensional control), you get to have fun manipulating this time so that you can predict where your little character is when you slide back in time. It's where you were before.
In Miegakure, it appears that the player is controlling a fourth dimension except it's not too clear what fourth dimension actually represents to me. If Miegakure's fourth dimension was time, we would see some indication of natural decay of the environment to give us visual cues that it's aging. For example, if one ring were made of steel and the other of wood, the wood one would decay as we go to the future and then we would make some action that is "special" (meaning that it is not subjected to our time control) and then move the steel ring into the wood ring and blast back to when the wood ring existed. Our special action could not be undone otherwise you wouldn't get anywhere with being able to control time.
Miegakure seemed to invent non-natural transposed states of the environment that I, for the life of me, could not understand. How did I know which blocks would appear and disappear leaving only shadows? How do I know how far to go in a fourth dimensional direction? Must the player explore the available transposed states before planning their movements along all four dimensions? So that they can construct an interleaved solution?
And what happens with a now block exists in a shadow space and you try to transposition yourself to the point when the shadow space is occupied by another block? Does the game block you from making that transposition? What if you want to transpose to a point beyond that when it is a shadow space again? Is this a blocking mechanism that will add to the difficulty of the puzzle?
As someone ravaged by the Adventures of Lolo series on the NES, I could see a potentially high level of addiction here.
My work here is dung.
If there's nothing to download, how did he play it?
He copied it from abstrusegoose.com
http://abstrusegoose.com/88 ->
http://abstrusegoose.com/secret-archives/across-the-third-dimension
If you want to try another 4d game while Miegakure doesn't release, check http://harmen.vanderwal.eu/hypercube/ The objective of the game is to push the big ball towards the blue cross, then move the cursor to the square. You will then be outside the box and have to reach the green square again, while you avoid the small ball. Try it in 2d and 3d before going to 4d.
a line:
______________________
a "ring" called "A":
__A_____A_____________
and another "ring" called "B":
__A_____A___B_____B__
lift "B" into the second dimension:
_____________B_____B__
__A_____A_____________
slide "B" across:
_____B_____B___________
__A_____A_____________
drop "B" back onto the line:
__A__B__A__B_________
"A" and "B" are now "linked" in the 1D universe.