Tremulous Switching To Xbox Live, Exclusively
An anonymous reader writes "Darklegion Development and Microsoft have apparently been working on a new version of Tremulous for the Xbox 360. Timbor, project founder and a main developer of Tremulous, said this in a recent announcement: 'What does this mean for you? You will now be able to play Tremulous on Xbox Live with thousands of other gamers, earning achievements and showing off your gaming skill. In the best interest of maintaining a steady and secure Tremulous playerbase, Tremulous is going to be exclusively available for Xbox Live. Existing infrastructure will no longer receive official support. Players who have already been playing for at least three months can apply for a €5/$7 coupon as a show of our appreciation of your enthusiasm so far! What does this mean for the community? Hopefully nothing! While the production of Tremulous switches from its current open source development to a closed source environment handled by the very capable and experienced Microsoft engineers, the efforts of the community will still be valued. In this collaboration we have made it very clear that the Tremulous community is very important to the game, and Microsoft agrees with us on this point. We are confident that this move will not stifle the creative output of the community.'"
Most gamers are switching to PSN, where there are no subscription costs, better exclusives and less jerks.
And no indie games. Nintendo requires a stable business with a dedicated office and prior commercial titles; I haven't read anything stating otherwise for Sony. So if a team of developers that work from home want their game on a console, the only way is through Microsoft's XNA environment, and if this were real, I'd bet XNA is why the developers would have chosen Xbox 360. In fact, one of the drawbacks of XNA can be turned into a positive: it forces a rewrite that solves the issue of copyright on a forked work.