David/Goliath Story Brewing Between Apple and iControlPad Makers
relliker writes "Apple has just patented a design for an iPhone gaming add-on after admitting that the iPhone is somewhat hard to use as a games machine. The catch is that the design is not theirs. It was designed by a team of gaming aficionados, one member of which, Craig 'craigix' Rothwell of OpenPandora fame, is already twittering like mad about the shot just fired by Apple in their direction. The iControlPad team are in contact with their IP lawyer, since their design is already in production. Will Apple still try to steamroll right through them?"
This is typical Apple behavior.
And they'll get away with it.
They always get away with it.
Things like the Beatles owning the rights to the "Apple" brand and allowing them to use it so long as they stay out of the music business, and then doing the iTunes music store was bad enough... then challenging Apple Records over their name which predate's Apple Computer's? Putting a rightful competitor (Franklin) out of business when they improved on the Apple 2 computer they were allowed to create. There's probably a lot worse things that just aren't coming to mind at the moment and these multi-touch patent holders who were somehow unsuccessful in stopping Apple from selling their multi-touch devices and especially unsuccessful at preventing Apple from bringing new infringing devices to market.
Apple is a pretty evil company. I know... -1 troll, but new like this is bringing Apple closer to the level of Sony in my mind.
This is why people should think twice about making things for apple products. It is like operating in China, you can make a lot of money, but the big brother can pull the plug and smash you at any moment.
They probably think they can get away with it because they have gotten away with it multiple times before.
How on earth does a company like Apple seem to think they can steal someone's idea and get away with it?
You can't patent an idea, you can only patent an implementation of an idea.
If Apple's controlller is significantly different - Apple wins because users rarely look beyond Apple and the Apple app store - and developers will follow their lead.
If the controllers are too much alike, Apple wins on the patent.
If Apple loses on the patent, it wins on mass production, shelf space, visibility, marketing - and price, if it chooses.
Independent invention is possible.
True enough... but it also throws the non-obviousness of the patent into question. If multiple people came up with the idea simultaneously it might have been obvious, and if so it shouldn’t be a patentable idea.
Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
You shouldn't **have** to file for a patent just to make something. Patents are only for keeping other people from making something. If 20 companies want to make versions of the iControlPad that's fine, but apparently Apple feels the need to keep anyone but themselves from making a device like that (including the original inventor). Hope you enjoy your over-priced proprietary version (with trendy styling) of a product that could have cost a frack of a lot less if anyone but Apple were making it.
Even if the patent is invalidated the iControlPad guys are out in the cold, because Apple will drown them under a flood of lawyers.
"Think about how stupid the average person is. Now, realise that half of them are dumber than that." - George Carlin
After reading all TFAs, I found the relevant detail: According to the iControlPad guys, their idea predated the filing date on the patent (which was late 2008) by 6 months.
If this is well documented, it should be an open-and-shut case. Apple’s patent is invalid due to prior art. Since apparently iControlPad’s makers didn’t already patent it, Apple would be free to make a competing product, but they can’t patent it.
Alexander Peter Kristopeit bought his basement from his mommy for one dollar.