Game Development In the Heart of Africa
Peace Corps Online writes "The Internet has been credited with 'flattening' the world economy, giving anyone anywhere with the requisite skills the opportunity to build a game or create an app on Facebook. Now the Mercury News reports on a new game for the iPhone called iWarrior. It was produced by two 26-year-old developers in Africa, Eyram Tawiah (a Ghanaian) and Wesley Kirinya (a Kenyan), who created every element of their game — the mechanics, the graphics, the music — overcoming considerable obstacles to develop their first product. The game is 'a feed 'em up game, not a shoot 'em up,' says Tawiah, where you 'defend your village by feeding and driving away the animals before they crash it and feed on your livestock and garden!' with threats including thundering elephants, mighty rhinos, swift cheetahs, and crafty hyenas. The developers' company, Leti, which means 'star' in the Ewe language, was nurtured by the philanthropic arm of San Francisco-based Meltwater Group, an Internet business services company, which in 2008 founded the Meltwater Entrepreneurial School of Technology in Accra, Ghana. 'We believe talent is everywhere,' says the Meltwater founder and CEO."
Another great indie game from countries with a lot less standard living costs is Mount&Blade from a Turkish developer and his wife. I love open sandbox games and had a lot of fun playing it back in 2008, and it seems like they have now published a multiplayer expansion pack. The great thing for the developers in these countries is that they can make significantly more than with an usual job in the country, and it's easier to fund their life as an independent game developer. It doesn't work the same way for those in the US or other countries where living costs are a lot higher.
Perhaps, but without the blood and severed limbs I'm more likely to allow my kids to play it. I say good for them for transforming their arms into ploughshares.