Slashdot Mirror


Game Devs On the Future of PC Gaming

Shacknews wraps up a developer panel at PAX East discussing the future of gaming on the PC. They cover topics including DRM, digital download platforms and cloud-based gaming services. "Joe Kreiner of Terminal Reality: 'If you look at it from a giant publisher perspective, then the numbers on the PC just really don't make financial sense for you to bother with it. But if you start out with the mindset — you know, you're targeting that group, you make a niched product that's going [to] do well, if you look at a lot of the titles on Steam, Torchlight's a really good example — as long as you know that's your audience to begin with, and you make something inside of a budget that you know you're going to be selling those kinds of numbers, you can be very successful. I think it just takes a targeted developer. ... There is no [PC] platform, really. It's just a mish-mosh of hardware, an operating system that kind of supports games. The problem with that platform is, there's no standards and piracy is rampant, so why would we want to make a video game for that platform unless you had some sort of draconian DRM thing to keep it from being stolen?"

18 of 375 comments (clear)

  1. Right by Anonymous Coward · · Score: 5, Insightful

    WoW gives Blizzard 11 million times ~$12 per month and an unknown amount of starting purchases.. that's not financial sense?

    1. Re:Right by Ubergrendle · · Score: 5, Insightful

      I've been playing WoW off and on for 5 years. WoW is actually a problem for the PC gaming industry, since it consolidates so many players -- most likely if you're subscribed to WoW, your 10-20hrs a week of gametime is absorbed into the MMO. You're not buying and trying other games, or other MMOs for hte most part. Its good for Blizzard, but bad for diversity. In the 1990s you'd be playing 1-2 games every month, each costing around $40. Now a large chunk of people are playing 1 game for years, @ $12/month going to one developer.

      --
      John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
  2. Or, if they want people to buy them.. by Anonymous Coward · · Score: 5, Insightful

    ..stop shipping them as obvious console ports. Pretty much every major PC release in the last 2 years has had their control systems ported to the PC in a manner that can only be described as half-assed. Where it's most obvious is in menu systems (Dead Space), Vehicle controls (Red Faction, ME1), and Quick-Time events (Pick any game that had them). If you're going to put something on PC then you need to stop porting crappy control configurations and do the job right.

  3. Piracy by headkase · · Score: 5, Insightful

    I think the solution to piracy is to make all games multiplayer. Multiplayer in a way that actually adds value to the game. It comes down to market forces, singleplayer is proven to be a rip-off fest so the publishers can whine all they want but it won't change things. A world like Second Life is something of what I see as a start for the future. But instead of just walking around looking at the latest hair pieces you instead raid the corporation down the street with your buddies. Doing multiplayer would refine it, massive worlds change the value from being on your computer to being on the network and the network is a lot easier to monetize (how I hate that word).

    --
    Shh.
    1. Re:Piracy by master_p · · Score: 4, Insightful

      And If I don't want to play with/against other humans?

    2. Re:Piracy by wjousts · · Score: 5, Insightful

      Multiplayer does not add value for everybody. I rarely if ever play multiplayer games because I simply don't have the time. If I'm playing single player games, I can usually get away with being interrupted by real-life but pausing (or saving) and coming back later. I can't do that in a multiplayer game. In a multiplayer game I have to make a commitment of a block of uninterrupted time to play, and my life just doesn't work that way.

      The only multiplayer action I could realistically do would be short (~5-10 minutes) rounds in a shooter, and I want more than that from my gaming time.

    3. Re:Piracy by Fred_A · · Score: 5, Funny

      And If I don't want to play with/against other humans?

      Then you'll have latency issues playing with beings from other solar systems and you'll probably get kicked from the games. Not to mention radio-telescope rental bills.

      Probably not worth the hassle.

      --

      May contain traces of nut.
      Made from the freshest electrons.
    4. Re:Piracy by Vectormatic · · Score: 5, Insightful

      that would be my cue to stop gaming alltogether.

      In case you didnt notice (if you never played Halo online, or battlefield), anonymous internet people are asshats. Halo online is a constant barage of 13 year old squeaky teens trying to teabag you, every single battlefield server has at least a few tards completely ruining the immersion by trying their best to exploit certain engine features (dolphin diving, running around with a 'nade launcher like they are playing quake, killing you with airdropped-supplies). I'm pretty sure every online game has some of this.

      When i want to enjoy the environment of a video game, i do not trust anonymous internet asshats to co-operate with giving me a nice WW2 (or whatever) like experience, they will fuck it up. In those cases i much prefer the slightly less smart, but much more realistic IA the developer puts in the game.

      online gaming is fine for no-holds-barred Deathmatch, unreal/quake already is unrealistic as fuck, but i dont need some asshat ruining my RPG-experience jumping around and killing NPCs

      --
      People, what a bunch of bastards
  4. Well... by Pojut · · Score: 4, Insightful

    ...they could start with A. not making PC games that crash when you do anything (yes an exaggeration, but you get the point) and B. letting me play the game without insane drm hoops. When it's easier for me to play a downloaded copy than it is to play the copy you are selling, there is a serious problem.

    And don't argue that Ubisoft's newest DRM scheme is the answer. Paying customers are having just as much trouble as the pirates.

    1. Re:Well... by Pojut · · Score: 4, Insightful

      This was true back in the mid-90's, but realistically there are only two companies releasing designs that everyone else uses for gaming purposes: AMD and Intel for CPUs, and AMD/ATI and Nvidia for video cards. Yes, I know that trouble shows up with different architectures on older cards, but come on.

      No longer do they have to worry about Verite, 3DFX, S3ViRGE, etc...they are using the same basic APIs, and really only have to optimize for ATI or Nvidia. True, there are other options like Intel's GMA, but you aren't going to be gaming on that underpowered thing anyway.

      There was a time when the "wide variety of config" argument made sense...but it just sounds like lazy developers to me at this point.

      My apologies if my ignorance preceeds me.

  5. Ubisoft. by headkase · · Score: 5, Insightful

    I think the problem with Ubisoft's idiocy is that it adds nothing of value to the player and takes away real enjoyment. As a legitimate player there is no value to having a constant internet connection for a single-player game and also as a legitimate player it is annoying when your single-player game is artificially restricted by network connectivity. Single-player games should not pause because of a flaky DSL modem: there is a literal disconnect between the purpose of playing the game and the hoops the publisher makes you jump through. Punishing legitimate players for the actions of non-legitimate players may in the end turn out to be lucrative but it is a shitty thing to do to a customer: hopefully enough people will see this and Ubisoft will die.

    --
    Shh.
    1. Re:Ubisoft. by Anonymous Coward · · Score: 4, Insightful

      You've sort-of missed something in there, though.

      In this modern world, if sales drop, it's not because the game is naff, it's not because there's a recession or the price point is set too high. It's because of piracy! PIRACY!!!!

      Writing emails is unlikely to have any impact, because you're only attempting to justify your decision to pirate it rather than buy it.

  6. PC is a lost cause, just like the last 25 years by Marcika · · Score: 4, Insightful

    There is no [PC] platform, really. It's just a mish-mosh of hardware, an operating system that kind of supports games. The problem with that platform is, there's no standards and piracy is rampant, so why would we want to make a video game for that platform unless you had some sort of draconian DRM thing to keep it from being stolen?

    Every point of that has been true for the last 25 years. It hasn't kept PC game companies like Blizzard or EA from becoming multi-billion dollar ventures which rival the largest console companies -- without draconian DRM, without any hardware sales, without a monolithic platform. Why? PC games interfaces are not dumbed down for a living room interface, and thus can present more of a challenge to either creativity (Sim City, The Sims etc) or tactical/strategic skill (FPS, RTS etc). Mario, Wii Sports or Halo might be fun and can be a challenge for hand/eye, but aren't not exactly intellectually stimulating and engaging in the long term.

  7. These guys are as bad as the movie industry by Sycraft-fu · · Score: 4, Interesting

    "Oh if you look at the numbers PC games just aren't worth it for big publishers!"

    Really? Then why the fuck do they bother? Since about the beginning of 2010 we've seen the release of:

    Dark Void
    Mass Effect 2
    Startrek Online (only for PC)
    STALKER Call of Pripyat (only for PC)
    Bioshock 2
    Napoleon: Total War (only for PC)
    Supreme Commander 2
    Battlefield: Bad Company 2
    Assassin's Creed II
    Warhammer 40,000: Dawn of War II - Chaos Rising (only for PC)
    Command and Conquer 4: Tiberian Twilight (only for PC)
    Metro 2033
    Dragon Age Origins: Awakening
    Settlers 7: Path to a Kingdom (only for PC/Mac)
    Just Cause 2

    This is just a list of titles from major publishers, doesn't count any indy games or the like. Now I notice a few things about this list. I notice it is quite a few games, I notice that it includes major titles also on the consoles, and I notice that it has major titles that are PC one. Also some of these titles (like Metro 2033) are enhanced for the PC, meaning you get better graphics or the like on the PC version. That tells me that the PC is NOT a minor platform that "Doesn't make sense" for big publishers. Tells me it is still a big platform.

    In fact, as far as I have seen, PC game revenues are still the largest out there. They are bigger than any single console platform. They aren't bigger than all consoles combined, of course, but then you wouldn't expect that. Each console is a separate platform, and the PC is separate. Of those, the PC seems to have the highest revenues.

    The fact that big, expensive, games keep coming out for the PC, in particular from studios that also publish console titles (like EA and SEGA) tells you that indeed the PC is very worth it to publish for. If it weren't, they wouldn't.

    Remember it is real simple: You take all your costs to make something, all the development, support, staff and so on, call that X. You then take all the money you bring in selling that, call that Y. If Y is bigger than X by a non-trivial amount, say 10% or more, then it is worth doing. You are making a profit, and that's what matters.

    These people who think that piracy is "killing" the platform need to tie a can on it. It is clearly not. To me it smacks of the same thing Hollywood loves to do when all movies "lose money" on paper and they cry and whine, yet keep releasing them apace. Tells me that there is no small amount of BS going on.

  8. What stupid babble by KlausBreuer · · Score: 5, Insightful

    Holy cow, some of this is simply pure garbage:

    * "The problem with that platform is, there's no standards and piracy is rampant, so why would we want to make a video game for that platform unless you had some sort of draconian DRM thing to keep it from being stolen?"

    In other words, DRM is what we need, and we need more of it! The current DRM cannot be a possible reason for low sales!

    * "If you look at how many guys have high-end graphics cards--well, yeah, all of you do--but the more casual players, the more general audience might not. The percentage is probably pretty low."

    Thus, you're forced to allow us options to set graphics options - ranging from very simple all the way up to dual-cards. Which is difficult because... ?

    * "If everybody would stop pirating, if everybody would stop doing DRM, it would be a much happier world, wouldn't it? We'd have a lot more PC games sold and a lot more happier customers."

    Piracy will never, ever stop. And as we've seen very clearly in the past ten years, DRM is quite worthless, succeeding merely in stopping people from buying the originals, as the pirate copies are so much better.

    * "I think you're going to continue to see what we've seen in the past five years, which is just console games ported to the PC..."

    Which usually don't sell all that well, as PCs are simply more capable than consoles. High-end PCs, that is - the others can have plenty of graphics options.

    * "PC gaming isn't dead, it's just in a partially vegetative state."

    Which is why the indies are doing so well - have a look at "Plants vs. Zombies", for example...

    * "At some point, there's going to have to be a fundamental paradigm shift in how we interface with the PC. The screen's just not going to do it anymore."

    I... see. So, let's not use the monitor. Sounds brilliant

    I'm sorry, chaps, but that discussion seemed pretty useless, particularly as the DRM attitude of some of the are idiotic (especially Joe Kreiner, Engine Licensing VP - but what do you expect from a manager anyway?)

    Ciao,
    Klaus

    --
    Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
  9. Bunch of whiny bitches by bemenaker · · Score: 4, Insightful

    Is it just me, or are these developers just a bunch of whiny little bitches?

  10. An iddy biddy niche market... by BForrester · · Score: 4, Insightful

    Of one billion PC users.

    Sure, you can carve that up with whatever limitations and excuses you want, but throwing away a market with potential like that shows either an incredible ignorance of economics, or a willful strategy of shifting retail practices to closed mediums where users can be controlled and gouged on price.

  11. DRM and gamer groups by Opportunist · · Score: 5, Insightful

    Generally, there have traditionally been five different groups of people who (want to) have a game.

    1. The group that cannot afford it and thus copies it.
    2. The group that simply collects copies, no matter if it's good or sucks or whatever, gotta have 'em all.
    3. The group that kinda-sorta likes the game, or thinks they might, and copies it if possible. If not, so be it.
    4. The group that WANTS a game, preferably free, but buys if it can't be gotten another way.
    5. The group that simply buys a game and doesn't care about copying.

    Depending on your genre and particular game, you may have different weighs in those groups, a sequel will probably have more weigh in group four than a casual game without a brand behind it, which will probably have more weigh in group four or five.

    Now imagine you implement the absolute, perfect and unbreakable DRM. What will change.

    You will not gain any sales from group one. They couldn't afford buying your game before, that won't change with any DRM you could tack onto it.
    You will also not gain any sales from group two. They just collect because it's free.
    You might gain a few sales from group three, IF your game price is below the threshold where people would rather abstain if they're unsure whether it's worth it.
    You will certainly gain sales from group four, who will now be forced to buy your game. They will even accept any DRM you force down their throat because they want that game.

    You will OTOH also certainly lose sales from group five, though, due to DRM and them not accepting it.

    The question is now, do you expect your fanboys to be numerous enough to outweigh the losses from the (almost certainly financially potent) group five, who probably didn't care about the price but do possibly care about the paternalism?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.