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After 27 Years, a New High Score For Asteroids

blair1q writes "In a marathon 3-1/2 day session, John McAllister, of Portland, Oregon, has broken the 27-year-old high score for Asteroids, set in 1982 by Scott Safran. The attempt was broadcast via webcam."

3 of 193 comments (clear)

  1. Score by kickme_hax0r · · Score: 5, Informative

    For those too lazy to read the article, he scored 41,338,740, with the previous high score being 41,336,440

  2. It's infinate by Chuck+Chunder · · Score: 5, Informative

    In the game the score wraps around to zero again so the "score" in this case is calculated by taking note of the number of times the score wraps.

    --
    Boffoonery - downloadable Comedy Benefit for Bletchley Park
  3. Strategy. by shippo · · Score: 5, Informative

    The strategy behind the game is to clear the playfield of all bar a handful of small asteroids, and then wait for the flying saucers to appear. If you're moving fairly quickly up or down the screen you can avoid the saucers with practice. As the game awards 1000 for the small saucers and a bonus life every 10,000 points it's a somewhat easy task to rack up many extra lives. Once the last asteroid was eliminated, the game would restart, increasing the number of large asteroids at the start up to a limit of around 12.

    Early versions of the game were even easier as broken game logic resulted in an area of the screen that rendered the player immune to attacks. There wasn't even any means for making the game harder by setting the game's dip-switches - these only controlled the initial number of lives and other sundry settings such as language and coin count. Suffice to say experienced players could easily play the games for hours at a time.

    Atari later released Asteroids Deluxe which was somewhat harder. This included a second type of saucer that split into components which homed in on the player, as well as amendments to other parts of the game logic.