Multimodal, Multitouch Gaming Gaining Traction
andylim writes "Several universities and commercial entities are developing multimodal, multitouch games, such as a card game using iPhones for individual hands and an iPad for public information, and an iPad Scrabble game that lets you use your iPhone to see your letter tiles. Of course, it's an extremely expensive setup right now, but over time it will become cheaper. It's also pretty cool, so why wouldn't you want to play board/card/strategy games like this?"
You run the risk of ruining pen and paper games by increasing the speed in which encounters get dealt with. GMs need time to BS and slow mechanics enable that. I'm sure there are other games where being efficient will detract from the social aspects of the situation. Slot machines are probably one of the best examples of such.
"Common sense will be the death of us all"
The only multitouch demonstration on any of the videos was rotating the playing cards (to little effect anyway).
Why is "multitouch" specifically such a buzzword, and not just "touch" on its own? Multitouch has so far had weird implications on what sort of appendage/stylus you can use on the surface, whereas single touch does not. Plus, you can effectively do pinch/zoom on a typically single-touch panel, just not rotations.
In the interest of truth, how about the commenters in this thread start by telling us if they own or have used at length an iPhone, Ipod Touch, or an iPad. I think that if we pay more attention to the people who have something that they know to add we might discover something useful here.
I mean, sheesh - if you want to see people holding forth on things they know nothing about you can always tune in the Fox channel. We're better than that here, aren't we? This "I heard it was bad so it must be" nonsense isn't doing anyone any good. It's a product, not a philosophical statement - so get down off of those high horses and let's discuss this like men and women.
All this article seems to claim is that some people are making them. And most of the ones the article mentions aren't even out yet. It remains to be seen if they'll "get traction".
The overall trajectory of hyper-realistic computer versions of traditional games reminds me of an old SNL parody of virtual reality: you put on a headset, and engage in an immersive story world, consisting of a 3d-rendered room exactly like the one you're sitting in. You pick up a 3d-rendered book from the 3d-rendered table beside you, and can read it, turning the pages in beautiful virtual reality. Unfortunately only about 5 words fit per page, due to technical limitations.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
http://www.engadget.com/2010/02/02/nexus-one-gets-a-software-update-enables-multitouch/
*BZZT*
Try spreading FUD again later.
Why not just play the real games, rather than an electronic version of the game?
I want to delete my account but Slashdot doesn't allow it.
"multimodal multitouch gaming"???? Sod that. How about... "Two pods, one pad".
If only there were some way of combining two or more 32-bit numbers together to form a 64-bit or greater number. This is a solved problem.
I've got $5 that says such a game would never make it past Apple's approval process.
My sig can beat up your sig.
This IS Slashdot right, I mean here people try to get DOOM to run on ancient ATM hardware.
Why would you run Doom on an old Sonet card?
Jesus was all right but his disciples were thick and ordinary. -John Lennon
Until Google does something wacky with Java allowing it to run at a reasonable clip (better support for float ops, better garbage collection), or makes using native code seamless (a long way from the horrific situation at the moment) developers like myself will be sticking to iDevices, if only to avoid pulling out our remaining hair.
why wouldn't you want to play board/card/strategy games like this?
Because then they're no longer board games. Part of the fun factor of these games comes from the physical board and pieces. The components can be quite beautiful in some games (Euro-games especially). The tactile nature of the game is part of its appeal.
There's no denying that multi-touch screens are cool, but (shock, horror) the real world can be even cooler! I happen to like holding cards in my hand, and dragging a bunch of wooden pieces around an expansive, beautifully artistic board.
This might be an odd claim to make on /., but not everything can be improved by putting it on a computer.