Kojima Predicts the End of the Console
nathanielinbrazil writes "Konami founder and developer Hideo Kojima predicts gaming console is a dying breed. Anticipates gaming on demand via Internet. 'It's a bold prediction,' Sony Computer Entertainment Japan President Hiroshi Kawano told reporters nervously. 'We hope he continues to develop for platforms, but we deeply respect his sense of taking on a challenge.' Kojima launches his follow-up game Heavy Metal Solid Gear: Peace Walker in late April designed for the PSP."
I like computer gaming for the depth - Total War, Master of Orion, etc. Console gaming fulfills the high adrenaline stuff - God of War, Uncharted. Of course, computers get some of that too, but not all of it. But all of this is really off topic. What I believe he's trying to say (having not read a single line of TFA) is that there is strength in a subscription-based gaming service. It's an interesting concept. If you pay $2 an hour to play Bioshock 2, and I finish it in 6 hours, that's only 12 dollars. But I have a friend who is on like his fourth play through - he'd be up near $50. It seems to me then that a subscription service penalizes heavy gamers but would be great for mid-casual gamers like me. It would also save me the heartache of paying $60 for C&C4, when at whatever hourly rate they wanted to charge I could find out that it's awful in an hour or less. Ultimately I think there's room for both services, if for no other reason than the ability to play games in places where there is no significant connectivity.
Jealously hoarding mod points since 2007.
The game's name is Metal Gear Solid: Peace Walker. Heavy Metal is a totally different series.
~Syberz
For casual gaming, yes and this has already happened to a degree with smartphones.
But for hardcore or graphics intensive games, I don't see anything beyond PCs or consoles. Heck, the trend is so much towards consoles, this generation we have 3 of them with respectable size audiences. Six, if you count the DS, PSP, and PS2 (because it's still selling). Back in the original NES days, there was one winner and the rest were afterthoughts.
Years ago, things like the Wii Controller would only differentiate the systems if it came standard with the console, but really dedicated hardware like the Balance Board would never have taken off (power glove, super scope, etc anyone?) and after the initial game very few others would follow because the install base just wasn't there. Now even more dedicated hardware than the console/controller itself is taking off.
I just don't see platform agnostic gaming being feasible in the near-future. It's usually the attention to detail and tailored package that makes the experience and sale.
I used to love PC gaming, but the enjoyment just isn't there anymore. Mainly it is the hardware / driver / tweaking issues and ridiculous DRM that killed it for me.
Clearly you don't remember fiddling with config.sys for those last few K needed for the game you just bought. And then flipping through the manual looking for word 6 of paragraph 2 on page 12 so you could actually play it. If PC gaming can survive that, it'll survive this no problem.
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