Google Funds Ogg Theora For Mobile
An anonymous reader writes "Google has decided to fund the development of Theora optimized for ARM processors. The article on the Open Source at Google blog notes the importance of having a universal baseline video codec for the Web: 'What is clear though, is that we need a baseline to work from — one standard format that (if all else fails) everything can fall back to. This doesn't need to be the most complex format, or the most advertised format, or even the format with the most companies involved in its creation. All it needs to do is to be available, everywhere. The codec in the frame for this is Ogg Theora, a spin off of the VP3 codec released into the wild by On2 a couple of years ago.'"
Chris DiBona of the Google open source group claimed that "If [youtube] were to switch to theora and maintain even a semblance of the current youtube quality it would take up most available bandwidth across the Internet."
This was shown to be false.
Mr DiBona then mysteriously vanished without trace.
Could he please manifest and either (a) support his claims or (b) concede his error?
Thanks ever so much.
http://rocknerd.co.uk
CPU load. Theora is based on VP3, which is old. It was open sourced in 2004, but VP3 first shipped in 2000. Back in 2000, I had a 450MHz K6-2, and a lot of people I knew had slower machines. Now, a typical handheld is faster than that machine. Theora, like VP3, relies a lot on postprocessing passes for quality. This has the advantage that you can just not bother on slower machines, and get a slightly worse picture but with a lower CPU requirement.
Dirac, in contrast, needs at least a 2GHz CPU to play back. It's patent free and looks great, but the CPU load is huge. There have been efforts to offload a lot of it onto the GPU, which is nice for the desktop but doesn't help older machines and handhelds (except the latest generation). The BBC is working with vendors to get Dirac implemented in hardware, but it won't be ubiquitous for quite a few years.
Dirac also doesn't perform as well as Theora at low bitrates. This is very important for web streaming. Dirac is great for situations where bandwidth and CPU power are plentiful, but Theora makes more sense as a lowest common denominator solution. Ideally, you'd see both supported; Dirac for high quality, Theora for fallback.
I am TheRaven on Soylent News
Meh, getting 503s trying to log in. Sorry for the A/C Post.
XHTML was interesting and lovely, and no one gave a shit. Ideology loses to practicality in almost every case until ideology is reformed to conform to reality.
I think you'll find that if you look at HTML5, there's not a lot of presentational bits in it. Most of that is still reserved for CSS.
You'll also find that the cases where things are defined at least gives the web a unified a way to handle real web pages that exist *today*. Right now, a new browser would have to reverse engineer what Chrome, FF, IE and friends did in order to know how to render the web. HTML5 at least identifies the reality that exists.
You note that JS is being used to do things it shouldn't. On what grounds? Who are you to tell what should and shouldn't be done with a language and in a given environment? The practical fact is that folks *are* doing amazing things with JS. If you don't like the language, that's your problem. If you don't want it on your computer, don't use those websites. JS *does* lots of things today, and there's no reason to limit it artificially. You want something better out there? Come up with a solution and push it.
Your final comment notes that web developers aren't interested in quality and technical superiority. You're right. Why should they? What they care about is getting a product out. You're asking them to solve problems that they don't have.
Tks,
Jeff Bailey
(an employee of Google, not speaking for Google at all)
This is beyond awesome, it's a game-changer. Google is one of those rare companies that singularly has the power to move markets, and it is revolutionary to see it do so in favor of consumers as it has. I understand the reasons why it has preferred H.264 over Theora, but it is really nice to see that it also understands the reasons why we should be preferring an open format instead. It's especially nice in an age of companies wanting to lock everything down and be the gatekeeper to everything, the major player in technology is pushing yet again to open things up.
Sometimes I think that Google is about the only company that "gets it." They understand that more people using the Internet translates to more money in their pocket. Even if those people are not using Google's services directly, they are increasing the market such that collectively, it has more opportunity, which in turn translates into more $$$. They seem to not really care if other people are making more money as well, which really separates them in my mind from other companies, who are of the "it is not enough that I succeed, but everyone else must fail" mentality.
Anyway, back to the topic at hand, one reason I've seen people regurgitate in why H.264 is the right way to go is because it is supported on hardware. Congratulations to Google on working to negate that argument.
Theora is perhaps better than H.263 and MPEG-2 (from the mid 90s), but does not come close to H.264/MPEG-4 AVC or VC-1. (The frozen Theora bitstream format is lacking many features found in H.264 and VC-1.) Results might be similar to H.263+/MPEG-4 ASP.
The Ogg container also has some documented flaws.
Note that there are many sites which perform misleading or flawed comparisons of the two; for example, they might compare the result from YouTube's H.264 encoder with a lossy source (which optimizes for encoding speed) to a locally ran Theora encode with a lossless source.
Since OS X 10.6 and Windows 7 come with H.264 decoding, and Windows 7 supports H.264 hardware decoding with compatible hardware from any source, I recommend sticking with H.264. (OS X 10.6's H.264 hardware decoding support appears to be limited to videos played in QuickTime X from MPEG4 or QuickTime container files on systems with nVidia 9400M GPUs or newer, even though Macs with capable GPUs started appearing in 2007.)